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Anmonte
08-22-2007, 09:27 PM
Ok please bare with me im not a math wiz or anything and im not sure if these stats are correct* to the exact % but from what i have gathered i compiled the* %s of each stat vs point and did the math. This is what i came up with ...


Ok so we can go to level 250 right? so thats 250 points u can spend, most people spend their points in a 2:1 ratio. if you devite 250 by 3 you get 83.33333 ( repeating )


<u>Strength*</u>


so take 83 points and stick them into strength. Unless im wrong i heard strength is 1.2 per point. At the max level that would give u.... 99.6 extra dps with every swing ( on average ) imo thats kinda crappy but at the same time for every swing... im not sure depends on how much health these things will have. for the 2:1 ratio u would get 166 points spent equaling 199.2 dps stacked with every hit. thats pretty nice.


<u>Spirit</u>


I only figured out the crit % for this one. so take your 83 points and stick it in spirit. If im not wrong spirit is 0.2% per point giving the attacker a 17.2% chance to crit at end game which is pretty amazing not counting the mdefence and mana pool add'd also. so say u want a 2:1 ratio for that vs anotehr stat you take you 166 points and you get a 33.2 % chance to crit!! plus the mdefence and mana. thats amazingly good...


<u>Endurence</u>


So you wanna be a tank? i believe u get what 5 hp per point, not bad imo... x83 and you get 415 extra hitpoints ontop of your max health. Thats not bad but its not great either.. So if you put 166 into End you get... 839 thats pretty nice for tanking, it wont stop a mage from raping your face when they hit that much in one hit but u get the idea.


--------------------------


I do realise that as you level these %'s may decrese* and also your gear makes a big deffernce. i suppose its up to the player as to what they want to put their points into. My conclusion from this is that only a retard woudlent put at least 1:2 into spirit... the defense to magic as well as the crit chance is amazing.


at max level fighters im sure use alot of mana for their attacks so the extra mana pool ( or spirit pool ) whatever it is is very nessisary.. Please reply with your imput if my calculations are wrong or my % per point i dont know for sure but just from what i have heard. after looking this over myself i have decided i will either go 2:1 Str Spirit or 2:1 spirit strength i am curious as to see what happens with this build. if it doesnt work im sure ill jsut reroll :) not like it costs anything anyway hehe

talonmas
08-22-2007, 09:39 PM
Taken from the fiesta wiki:




&lt;h2&gt; Free Stat Points &lt;/h2&gt;

STR = +1.2dmg

END = +.1%block(1~50)/.05%block(51+), +.5def, +5hp.

DEX = +.2%evade(1~50)/.1%evade(51+), +.3%aim(1~33)/.2%aim(34~67)/.1%aim(68+)

INT = +1.2Mdmg

SPR = +.2%crit(1~25)/.1%crit(26+), +.5Mdef, +5sp





If the max level is 100, then this is how a PURE build would look like.





STR = +138dmg

END = +8.25%block, +57.5def, +575hp

DEX = +16.5%evade, +21.2%aim

INT = +138Mdmg

SPR = +14%crit, +57.5Mdef, +575sp





&lt;ul&gt;
this is assuming that from level 1~100 you get a free stat
point each level, and that you recieved the +5 free stat points from
the first job advance, and +10 free stat points from the second job
advance.

[/list]

Anmonte
08-22-2007, 09:44 PM
o well i was off a bit but overall i still think my explination of the builds still applies. 2:1 str spr or 2:1 end spr is best.

NaiPinG
08-22-2007, 11:56 PM
I tried both build Anmonte mention here a explanation

&lt;p align=&quot;center&quot;&gt;
&lt;u&gt; lvl 1~20&lt;/u&gt;


25pts due to lvl and job change


2:1 STR:SPR u gonna get 16 str 8 spr with 1 spare pt


u gonna get a 19 dmg increase 40 additional SP 4 Mdef 1.4% critical rate


__________________________________________________ _

&lt;p align=&quot;center&quot;&gt;
&lt;u&gt;lvl 20 ~ 40&lt;/u&gt;


&lt;u&gt;12 str 6 spr&lt;/u&gt; but with 2 pts + the 1 pts left at lvl 20 u should be a 14 str + 7 spr build


14 str = 16 dmg increase


but for spr is a different case after lvl 25 % for critical changes 0.1 .


so recommend to add spr from lvl 20 to 25 to get the best out of spr with give u 1% +0.2 for the last 2 point


if u prefer a 2str :1 spr adding u only gonna get 0.8%


so lvl 20~40


16 dmg, 35 sp, 4 Mdef, 1.2% or 0.8% critical


__________________________________________________ _


so total up at lvl 40


19+16 = 35 Dmg


40+35 = 75 SP


4 + 4 = 8 Mdef


1.4% + 1.2 or 0.8 = 2.6 or 2.2 %


__________________________________________________ _

&lt;p align=&quot;center&quot;&gt;
Conclusion


Here my conclusion wat does 8 Mdef -.- gonna help when you are lvl 40 ........ 75 SP maybe let me use a few skills b4 i used another stone or pots


+35 dmg and 2.6 or 2.2 % critical seriously just a bonus /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-sealed.gif


__________________________________________________ _


Now for the 2:1 sprit strength

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lvl 1 ~20 (25pts)


25/3 =8 + 1 points


8 pts str = +9 dmg


16 pts into spr = 80 sp, 8 Mdef, 3.2% critical

&lt;p align=&quot;center&quot;&gt;
lvl 21~40(20 pts+1 pt left over)

&lt;p align=&quot;left&quot;&gt;
21/3= 7pts

&lt;p align=&quot;left&quot;&gt;
14 pts spr = 70sp, 7 Mdef,1.9% critical or 1.8% critical

&lt;p align=&quot;left&quot;&gt;
7 pts str = + 8 dmg

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at lvl 40

&lt;p align=&quot;left&quot;&gt;
+15 str = 18dmg

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+30 spr = 150sp + 15 mdef + 5.0++% critical

&lt;div align=&quot;left&quot;&gt;
__________________________________________________ _

&lt;div align=&quot;center&quot;&gt;
&lt;u&gt; Conclusion &lt;/u&gt;

&lt;div align=&quot;left&quot;&gt;

&lt;div align=&quot;left&quot;&gt;
this build is more attractive than the other build

&lt;div align=&quot;left&quot;&gt;

&lt;div align=&quot;left&quot;&gt;
18 dmg seriously wont show any difference.

&lt;div align=&quot;left&quot;&gt;
150 sp is useful so is the 5.0% critical

&lt;div align=&quot;left&quot;&gt;
15 mdef will show a slight change

&lt;div align=&quot;left&quot;&gt;
__________________________________________________ _

&lt;div align=&quot;left&quot;&gt;

&lt;div align=&quot;left&quot;&gt;
So if this the build u want to try i reccomend 2spr : 1 end

&lt;div align=&quot;left&quot;&gt;

&lt;div align=&quot;left&quot;&gt;
+15 end = 75 hp +8def + 1.5% block rate


&lt;div align=&quot;left&quot;&gt;
+30 spr = 150sp + 15 mdef + 5.0++% critical


__________________________________________________ _




P.S i never reach lvl 40 this is all pure calculation /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-sealed.gif

Anmonte
08-23-2007, 07:29 AM
Ya your right i was thinking bout it alot i was like well lets see with the amount of hp everyones gana have maybe thats not a good idea i think i want alot of hp to so ill outlast others :D the lil bit of damage isent enough.

ewq5555
08-23-2007, 11:20 AM
So... which is the best building way?!

DJF00P
08-23-2007, 05:53 PM
Im going 200 Strength 30 Spirit and 20 Endurence

ewq5555
08-23-2007, 05:59 PM
DJ* and i are friends. ima gona do the same sam

TheFox
08-23-2007, 09:24 PM
so what whould be a good tank spec?


&amp;#160;

Anmonte
08-23-2007, 09:27 PM
*TAnk would be good for 2:1 endurence to spirit, which is the opposite of what im doing :D

boodussyd
08-23-2007, 11:21 PM
*TAnk would be good for 2:1 endurence to spirit, which is the opposite of what im doing :D

why does a tank need spirit? o_0

NaiPinG
08-23-2007, 11:27 PM
It improve Mdef ^^

Gohan99
08-24-2007, 12:24 PM
True, but either way, after lvl 25 adding spr would be somewhat of a waste because you wouldnt be getting as much crit % as you were before. So I'd say either add spr 100% from lvl 1 - 25 and then switch to end 100% after that or simply going pure end for all 250 levels.



250 end = +1250 hp +15% block +125 def (also the extra 5 for first job change and 10 for second would make:) +1325 hp +15.75% block +107.5 def


Also, before you people say &amp;quot;thats it?&amp;quot; and then &amp;quot;that build blows&amp;quot; ... make sure you take into consideration that you can get 1-3 stats into end per level automatically (not sure if its 1-3 but i know i've gotten 2 before).


So if you got 2 every level from lvl 1 - lvl 250 it'd add this:


+2500 hp +30% block + 250 def : so total it'd look like this:


+3875 hp +45.75% block + 382.5 def. That's a lot of bonus hp that no one would have, as well as almost 50% block and a lot of def. (now i know realisticly... lvl 250 is prolly about 3 years away lol). (


&amp;#160;


And you will most likely have more bonus stats between 2nd job change and lvl 250. And the stat bonuses may change as well. And don't forget about the stat bonuses of items... lvl 250 items (if there ever are any) will probably add quite a lot of stats.*(sorry if i miscalculated at all, i did it all in my head xD)


&amp;#160;

Vaxine
08-24-2007, 12:48 PM
i was watching the korean version and max lvl i seen was 150 but i dont think it's even that high in the american version maybe 100 gm would have to confirm this

worldeditor
09-30-2007, 11:04 PM
wat u said was confusing

GodElor
12-16-2007, 10:18 PM
If the level cap IS going to be lvl 250, youd have more than 250 stat points. Lvl 20 Class Quest gives you 5 extra points, and im sure if the highest lvl is 250, thered be a few more quests like that

Archaonn
12-17-2007, 10:33 AM
When the cap is raised to 79, It'll be 94 points -_-. it'll be like 300. when 250 or maybe more

Archaonn
12-17-2007, 10:34 AM
True, but either way, after lvl 25 adding spr would be somewhat of a waste because you wouldnt be getting as much crit % as you were before. So I'd say either add spr 100% from lvl 1 - 25 and then switch to end 100% after that or simply going pure end for all 250 levels.



250 end = +1250 hp +15% block +125 def (also the extra 5 for first job change and 10 for second would make:) +1325 hp +15.75% block +107.5 def


Also, before you people say &amp;quot;thats it?&amp;quot; and then &amp;quot;that build blows&amp;quot; ... make sure you take into consideration that you can get 1-3 stats into end per level automatically (not sure if its 1-3 but i know i've gotten 2 before).


So if you got 2 every level from lvl 1 - lvl 250 it'd add this:


+2500 hp +30% block + 250 def : so total it'd look like this:


+3875 hp +45.75% block + 382.5 def. That's a lot of bonus hp that no one would have, as well as almost 50% block and a lot of def. (now i know realisticly... lvl 250 is prolly about 3 years away lol). (


&amp;#160;


And you will most likely have more bonus stats between 2nd job change and lvl 250. And the stat bonuses may change as well. And don't forget about the stat bonuses of items... lvl 250 items (if there ever are any) will probably add quite a lot of stats.*(sorry if i miscalculated at all, i did it all in my head xD)


&amp;#160;


Totally wrong, after 50 End gives 0.1%

Bharadwaj100x
12-19-2007, 10:55 AM
i hate mathematics
lol i would go for 2:1 till lv 27 and then for the pure str build

-Leona-
12-20-2007, 06:27 AM
bear in mind that points THAT U ADD into strength are different than str points u get from rings and automatic level. I'm pretty positive THOSE extra damage points from added str are points of damage added directly to your normal max IGNORING armor. I tested this with some new characters. I tried with an archer level 15 i used to do like 40 average damage and after i added my str points sudenly the damage became close to 60.

My buid is 50str and 25spr and currently i'm using 1h+shield cuz i couldn't get my hands on a good axe.

With my +9 CG sword i deal around 250-300+ damage per hit, and considering i'm using a 1h sword that damage is pretty high since 1h weilders are known to deal some of the most ridicolous damage in game >_>

In my opinion u get much more from str than u get from end, and without offending anyone i wanna say that to me adding points into end is as useless as adding points into dex since i don't need it AT ALL.

WITH my character i can take on around 7 ancient stonies at once with just one healer, and around 12trumpies so i really don't need more defence than this, before the stats decreasing bug i used to have around 1100 defence now is down to around 980 so really to me END is kinda messy :P.