View Full Version : Issue: Monsters Should Drop Money! (and more)
JerichoCrost
08-23-2007, 01:51 PM
Does anyone know if they are going to add this feature in OB? I mean monsters should drop money, not a lot but something is better than nothing. Like a slime should drop a copper or something while a Harkan should drop about 10 - 20 copper. I mean it only makes sense... the only way you can make money in this game is selling stuff to NPC, vendor (for hours on end), or making scrolls, stones, etc... I just wish they'd add this into OB. Monster should drop money, not so much that your money making is from grinding countless enimes but enough so that it will help you buy stones and such... Especially how stone prices increases as level increases... I was a level 37 Cleric in CB2... and I spent a good 3.5k on stones every time I am out of stones. Not to mention I have to pull that out of my own pocket... Monsters should drop money...
Another issue that gets me biting my nails everytime is the Enhancement system... >__< I know a lot of you guys are annoyed by this as well but hold steady as OB comes... I'm sure they will release those stones that goes into the 3 bottom slots or increase the success rate... I used about, what, let's say 3 Blessed Elrue on my Lv30 Hammer and it broke at +1 <___<... The system is very broken.
Not only that, I experimented with the ehancement system with lower level weapons. Get this, I spent 22k on the whole experiment and got a +6 Spike Mace... I enhanced about 15+ Spike Mace and used countless amounts of Elrue... just to end up with 4 +6 Spike Mace. I then went ahead and try to upgrade 3 of those +6 to +7... all failed. Out of the whole thing I was left with a +6 Spike Mace... Very broken. I do hope they improve it. Imagine if we try to upgrade higher level weapons... I do not even want to go there. That's like 100k gone in a a few minutes...
And the character custimazation... <___< Please more option in OB...
theonly001
08-23-2007, 02:06 PM
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yea monsters droppen money would be easier and instead of selling everything you get from monsters why cant they just drop money.
I agree with you. XD XD XD XD
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ASCIIrider
08-23-2007, 03:52 PM
I can see things like Phinos and Pirates dropping money but well since when has a slime or turtle ever had a wallet let non-human monsters just drop items.
Shimbo
08-23-2007, 03:54 PM
Honestly, I think that they just need to lower the prices of the level 20+ stuff a bit. It's a huge leap to go from 300 coppers being the most expensive thing to buy to 5 silvers being the cheapest. :/ My opinion, mind you.
BunnyHanyou
08-23-2007, 03:58 PM
Honestly, I think that they just need to lower the prices of the level 20+ stuff a bit. It's a huge leap to go from 300 coppers being the most expensive thing to buy to 5 silvers being the cheapest. :/ My opinion, mind you.
VERY VERY GOOD POINT.
Yoshimitzu_Zaraki
08-23-2007, 04:08 PM
they should lower the price for level 20 stuff
Drusciliana
08-23-2007, 04:08 PM
Haha. For those of you that can understand a comic in english, check
out www.thenoobcomic.com. It talks about the same thing ASCIIrider
says. Has a panel with a bunch of adventurers wondering where the rat
mobs get their money from and come to find the rat does have a wallet
with a picture of it's family and they cry. Haha, it's cute.
Just one girl's opininon,
Dru
IroguroMeek
08-23-2007, 04:11 PM
&gt;.&gt; I spent 50k+ trying to get a +6 lvl 15 bow...only got 4 +6 out of it and they ended up all breaking when I tried to go to +7...I even used blessed/lucky xir...but monsters dropping money would be GREAT!!! and i know slimes dont carry wallets, but maybe they were sliding along someday and managed to get some copper stuck in their jelly XD
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DJF00P
08-23-2007, 04:16 PM
well making things drop money would be copying ms but it would be good too.
Felter
08-23-2007, 05:11 PM
Wouldn't money drops not just make it easier for the bots that will appear in this game, like all the other MMOG's.
Neofrost
08-23-2007, 05:38 PM
Monsters kinda do drop money though.. remember those copper / silver lumps? =\
Alejo17
08-23-2007, 05:50 PM
Ok... i think the issue here is not the item enhancement nor the money drop. The real problem here is that the economy is broekn for expample im a lvl 10 i buy a sword for 300 coppers then im lvl 20 i buy a sword of 6s!!! Things are just and simply too expensive compared to the money*you get,*you need to stay hours and hours selling to get 6s that you will loose in a blink of eyes trying to enchance weapons. I now that the enhance system is little anoying but it aint meant to let you have all your items +9 but at least and lvl 20 you shouldbe able to have the stability of buying 3 weps or 2 atleast
DJF00P
08-23-2007, 05:59 PM
I think it is easy to make 6s if you really try.
Neofrost
08-23-2007, 06:09 PM
The thing about enhancing is that you don't Need to do it and you Know that*there is a risk... If you can't supply a back-up weapon then it is most logical that you don't enhance. I personally have lost over 170s + in upgrading level 20 and 30 hammers, but I am okay with that, because I am aware that it should be looked at as gambling of sorts; you win or lose. The way I see it is +9 would be great, but if I had it.. then what? I'll just end up needing a +9 level 40 weapon next! So I can settle for a +3 or +4, because its usually when I become greedy and try to proceed further that my weapons break.
Also, I don't mean to be picky, but the level 20 weapon can be obtained for Free after gaining your new job title.
As for the economy, I see no problems with it. Sure its a big gap between 300 coppers and 6 silvers, but hey, did you Invest in this 6 silver gear? Or did you attempt to enhance you other equipment to the point of breaking, causing your funding to come up short? I would suggest you store what investments of silver you need for the higher equipment in the storage, and then play around with enhancing (but make sure you can always afford a replacement; ALWAYS).
Just my opinions and suggestions, so please don't take them as personal attacks.. :X
TestSubject
08-23-2007, 06:29 PM
Oy, here are those comics you were talking about.
http://www.thenoobcomic.com/daily/strip024.html ("http://www.thenoobcomic.com/daily/strip024.html")
http://www.thenoobcomic.com/daily/strip025.html ("http://www.thenoobcomic.com/daily/strip025.html")*
*Are you kidding? I deleted one character, so I had an old lvl 20 hammer and a lvl 20 shield. I then got another hammer for attaining level 20. And guess what? None of them even got to level one. Three blessed elrues, 16.5s wasted. I sold my minipet so I could have*a good hammer.
Oh yeah, and I got a +6 Spiked Club from a King Slime KQ. Why? That is really good. I am not so much upset about that, more the fact that I got jack **** from every other quest. Of my 10-ish KQ's, I had about 6 empty boxes. Whooo. I so lucky.
And why would monsters drop money? A lot of games neglect suspension of belief. Another of my favorite games is Diablo II (modded with Median 2008) and I always get thrown for a loop when that Quill Rat drops a Great Sword or Ancient Armor. Or gold. Why does that Ghostly Pain Fiend have 5,670 gold? I don't know. Do you?
And what do you mean &quot;did you Invest in this 6 silver gear?&quot; Well, duh, but I need armor, a shield, a weapon, spells, and all sorts of other ****. And getting money isn't as easy as you think. Stores are kind of hard to sell things from.
Of course, getting money in any MMO is a *****.
nonhl05
08-23-2007, 06:39 PM
good idea i agree
punkygirl
08-23-2007, 06:40 PM
i think that monsters should drop items it would not hurt it would help if anything and this game charges way to much for some stuff when u get to a higher level but you know at least you don't have to use real money to buy the stuff.
conorman
08-23-2007, 06:41 PM
I think just lowering the prices on lvl 20+ items should be a start on this problem, but remember that this is just the beta. So maybe Outspark is reading this and adding the ideas to the game as I am speaking, but this is a guess/sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-tongue-out.gif
DJF00P
08-23-2007, 06:43 PM
dont you remember you can SELL the items they drop?
conorman
08-23-2007, 06:46 PM
I did that, but sometimes it isn't enough DJ believe me -_-
Neofrost
08-23-2007, 06:47 PM
TestSubject, may I ask what level you are/were? Because I know an incredibly easy way of making money in the mid twenties and so on (you may already know of it, but I will not announce it just because I don't want it to be flooded X_x). Perhaps you just took the wrong approach in obtaining your money.
Using a blessed elrue shouldn't give you the idea that it will work... even if you have a 90% chance (random %) there is still a chance of failure. Bad luck? Maybe. Besides, I already stated that you don't NEED to enhance. You took the risk and are sorry about it, so what? Now that you have gone through this experience, what will you do differently in OpenBeta?
KQ Chests? I've opened more than 40, and probably 25 were empty? Don't make it seem like you are the only one who doesn't get anything.
I rarely spent my time selling from a mushroom store,*if*I did, it was*over-night, with somewhat decent equipment. If you expect to make tons of money just from selling materials and what not (just an example, as usual), then well, you already have learned that it is hard.
I don't really know how to respond to your Diablo II example.. It is more along the lines of imagination and fantasy.. ugh... Who knows why it drops gold?... It just... does!*Still, once you have a system in a game that works, it is just more convenient to keep everything linear.
Getting money in any MMO is going to being a chore unless you know the economy and what methods will give you the best income over the least amount of time.
Once again,*just my opinions*and suggestions, so please don't take them as personal attacks.. :X
conorman
08-23-2007, 06:50 PM
I agree with you Neo, i did stuff similar with waht you did, it works/sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-tongue-out.gif
Yorishi
08-23-2007, 08:25 PM
eee... you can make in one day 50-120 silver. just setup your shop and sell stuff. this game not so hard about money like RO. or look at lineage2. you get money*drop there, but you can't buy items in shop lol ) and it make game same like fiesta. here you don't have buy pots, you can make it yourself. you don't have*buy enchant stones or scrolls. in games with money drop you almost never can make such items. and here you can. this is my point ;]
IroguroMeek
08-23-2007, 08:36 PM
@ everyone who's arguing:* &quot;Why can't we be friends...why can't we be friends??&quot; *Continues singing*
I just think that it's really really really frustrating when you are pretty much dirt poor and break a weapon, especially a lvl 20+ weapon. Not everyone knows how to make money, and not everyone has the time to grind all day for Materials to sell and/or can let thier computer on all night just to vendor stuff. And even if you can sell the materials it's just not enough. I use to grind in Moonlight Tomb*killing those magic and flying staves. Each staves, sometimes, drop Dim Dust which sell for about 50c each. Now, after 1 full run of staff grinding, meaning I'm out of HP stones and/or low on SP stones I would go back to town to buy more and sell the Dim Dust.
Surprisingly, after 1 full run, I would make atleast 4k worth selling the Dim Dust that I collected. But, even MORE surprisingly, restocking my HP and SP stones cost me around 3.7k....so in other words after about 30-45 minutes of grinding, I made 300c.
The only ones who can actually PROFIT from this method are clerics, who can heal themselves and have no need to buy HP stones. &gt;.&gt;
Anyhow, overall it's just really hard to get money if your not into or can't vendor. Like some people have already said, one of the MAIN points of this game is having a shiny weapon /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-undecided.gif
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imported_MyYing
08-23-2007, 08:37 PM
I've said this before and I'll say it again. I do beleive that mobs shoudl drop armor and money,that's MY OPINION. Also why wouldnt it make sense for the turtles to drop money/armor. This is a FANTASY game! Tell me when you last saw a guy using stones to make weapons glow or turtles that chase people down to kill....O.o ftw. All in all it makes no sense to try and bind any form of reality to this game. If you want reality here's some for ya, we can kill eachother for money and weapons in the game. There ya go theres your &quot;reality&quot; ^.- b
PrinceMagnus
08-23-2007, 09:12 PM
It is a good idea to have some things drop money... as a new person begins it will help them when trying to decide what they should sell and shouldn't sell.* I sold things when I first started like an idiot and couldn't get them for a long time afterwards... it was all because I needed money then.**
*but actually the smart thing would have keep it to add to a mix for scrolls, potions, etc...*
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So I do think money should be dropped good thought!
NightRyda
08-23-2007, 09:39 PM
i think they should drop money also.*i couldnt afford anything when i hit lvl 20.
Also, on the last*20 mins*of CB2 i played around upgrading my hammer that i got from a quest to +9. No idea how i did that because i hear everyone else's weapons break often. I went from 0 to +9 without failing, hope its the same in OB for me./sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-laughing.gif
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IroguroMeek
08-23-2007, 09:42 PM
I agree with NightRyda. My brother upgraded his lvl 20 bow to +9 in a heartbeat during the last hour of CB and his shield to +8. Maybe the GM's increased the Success rate by A LOT because it was the last day. Let's hope they increase it during OB too, not by that much but a little increase would be much appreciated.
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Assassin34
08-23-2007, 09:44 PM
Are u able to trade in fiesta and if u cant that stinks cause thats another way u could make money. and i also think that mosters should drop money or anything that can be used in the game to get skill bonuses such as strength bonuses or if ur a ranger range bonus and the same with mage. they could drop suplies such as food and armor.
spawn0005
08-23-2007, 09:46 PM
um guys ur soppse to rember 1 thing games isnt suppose to be easy as just getting money and ususally games r suppose to be against u throwing obstacles in ur way so man up and take it like a man i got up to like 5silver before it closed i felt rich so u should stop whinnig
imported_MyYing
08-23-2007, 09:55 PM
Hmm...why do people keep comparing games to life and talking about the obstacles? A game is for entertainment purposes only, it's there to &quot;entertain&quot; us so we dont have to think about the obstacles of life atm...but then again thats MY OPINION ^.- b
p.s. thats not to say a form of difficulty is'nt needed...
misoka
08-23-2007, 11:01 PM
Although selling items and whatnot can help stimulate the economy and have users genuinely trying to EARN money... I think that a MMORPG doesn't need to have players work THAT hard. And I know some of you say that putting up a shop is an easy-peasy way for someone to earn money. But that's not true for everyone.
Which is why I think that monsters should drop money. It won't hurt.
If dropping money isn't good with people, then decreasing the value of the equips works too for gear that's level +20. Then again, people will argue that people are obtaining higher leveled gear too easily.
Which is also why looting money from monsters would work a whole lot better. D:
khalaf
08-23-2007, 11:57 PM
I agree with you /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-laughing.gif
lullabies
08-24-2007, 12:22 AM
Word, brother. I had to SAVE UP to 30s before I actually bought stuff. Like after I broke about 6 weapons, I decided to quit my mage and make a new char. So I played with my cleric, this time not enhancing. But you know, I decided I had to try to get it to glow, even a little just because .. so I try and bleh. It broke. I was basically weaponless (GOOD THING WE CAN HEAL W/O WEPSS. ZOMG XD) so I just partied as a support cleric until I had enough money again, then afterwards, saved up to 30s (took forever) TO BUY THE SKILLS I NEEDED. And after I bought the skills I needed (heals and the buffs for 20+), I was poor again. :3
Skill prices for 20+ should be cheaper.. at least a little! :&lt; Monsters dropping money, even a little, would help in the long run, and weapons, I agree, should be cheaper.
As for the char. customization, there will be LOTS of variety in the future. :D jpfiesta is a great source for that. Meh. I guess it'll be whenever the shop opens with new stuff.
popfizz
08-24-2007, 03:38 AM
<font color="#99cc00">I agree with you 100% its way to hard to get money and up grade your wepons Also I Wish there was like a field spawning point so you arent sent all the way back to Roumen everytime you die and have to go through like 6 loading screens to get back where you were.?</font>
ahref
08-24-2007, 03:44 AM
lulz monsters that drop money. whatever next. where do they get their money. Where do they keep it
popfizz
08-24-2007, 03:56 AM
lulz monsters that drop money. whatever next. where do they get their money. Where do they keep it <font color="#99cc00">Monsters dont need any where to keep it.**almost all MMOs have monsters that drop money.</font>
MornigStar
08-24-2007, 04:14 AM
sounds funny!!But I like it the way it is! It would be boring if everyone could lvl there weapons to max in like a day or always have cash to buy stuff!! maybe i like it just because it is not that easy to upgrade items/weapons or to earn some cash!!!
I mean come on how easy do u want this game to get ???
dont change it!!!! pls^^
BunnyHanyou
08-24-2007, 05:13 AM
Hmm...why do people keep comparing games to life and talking about the obstacles? A game is for entertainment purposes only, it's there to &quot;entertain&quot; us so we dont have to think about the obstacles of life atm...but then again thats MY OPINION ^.- b
p.s. thats not to say a form of difficulty is'nt needed...
Have you noticed that any game that is to easy NEVER SUCCEEDS? The whole point with Fiesta's enhancement system is so that you can keep trying and stay hooked to the game. If you got a +9 on your first run you would eventually get bored and quit.
BunnyHanyou
08-24-2007, 05:14 AM
I agree that it would be nice to have monsters drop money, like many of you have said lvl 20+ items are truly ridiculously expensive and need some attention immediately.
imported_MyYing
08-24-2007, 05:15 AM
What is the problem with everyone being on an even playing feild...SERIOUSLY why are you CHILDREN so upset with that thought. Don't worry Ill save you kidos' some face because*I must first dispose of more forum garbage yet again...
lulz monsters that drop money. whatever next. where do they get their money. Where do they keep it
Hmm... I dont know where they get their money from , but then again*I dont know why they're RatMen walking around either...oh wait*I do, I'm sorry. It's because its a FANTASY GAME YOU MORON! So please give me a legitimate exscuse as to why monsters shouldnt drop money, because last*I heard stones cant make guns glow and scrolls are'nt made of dust and rocks.
Oooohweee buddy you are so lucky*I woke up on the goodside of bed or else*I would'nt save you any face what so ever. Wait...I didnt, I'm sorry your post*was just stupid* all the way around.
(Like Dominoes Falling*I Keep Breaking Faces...)*
imported_MyYing
08-24-2007, 05:30 AM
Hmm...why do people keep comparing games to life and talking about the obstacles? A game is for entertainment purposes only, it's there to &quot;entertain&quot; us so we dont have to think about the obstacles of life atm...but then again thats MY OPINION ^.- b
p.s. thats not to say a form of difficulty is'nt needed...
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Have you noticed that any game that is to easy NEVER SUCCEEDS? The whole point with Fiesta's enhancement system is so that you can keep trying and stay hooked to the game. If you got a +9 on your first run you would eventually get bored and quit.
Hmm...ok First off you didnt answer my question AT ALL as it's clearly written in the first sentence, so why*you decided to quote MY post is beyond me.
Second most games with high difficulties or where there's a lack of income have a high population of botters (and that will be your next complaint).
Thirdly if this is Fiesta's way to keep us hooked then by God they've done an outstanding job (but the drop system and enhancement isnt the reason)
Last and not least, I for one would enhance everything under the sun if i got to +9 in one go and i would continue to play because the game's keeping me happy. I've got all the challenge i need for one person with going to school,work, and finding time to play. I play to releive stress and get a form of entertainment as do we all, to get an escape from that thing called life.
In conclusion the next time you qoute a post of mines, answer my questions or prepare to be chewed up and spit out because my questions still arent answered yet I've answered yours.
Neofrost
08-24-2007, 06:41 AM
Hmm...why do people keep comparing games to life and talking about the obstacles?
I'd say it is because some sad people want to believe that the game IS life. Wahaha. Scary~
/end answering MyYing
~~~
Moreso OnTopic: Seriously though, I personally do not think monsters need to drop money, even though they somewhat do: once a while I'll find a silver lump drop.. usually in piles of 4 or 5.
A bit of a subject change?: If the quests in-game weren't the source of a decent EXP income and some money, then yes, perhaps a steady flow of money dropped would be needed. The questing is fine though, even somewhat generous if you ask me. =)
Please don't take any of this offensively, if you find that I am wrong and can justify my reasoning, then of course I'll have an open mind and look into it. Just the way I see it is the ones who complain about prices being high or not having enough money either make the wrong investments or*can't work just a small bit to gain some money in-game and expect it to be easy. If it was easy, imagine how much More rich the obsessive fanboys would be!
-Not here to make enemies, just here to kill some time and hopefully show some logic to people.
NightRyda
08-24-2007, 06:44 AM
Hmm...why do people keep comparing games to life and talking about the obstacles? A game is for entertainment purposes only, it's there to &quot;entertain&quot; us so we dont have to think about the obstacles of life atm...but then again thats MY OPINION ^.- b
p.s. thats not to say a form of difficulty is'nt needed...
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Have you noticed that any game that is to easy NEVER SUCCEEDS? The whole point with Fiesta's enhancement system is so that you can keep trying and stay hooked to the game. If you got a +9 on your first run you would eventually get bored and quit.
Hmm...ok First off you didnt answer my question AT ALL as it's clearly written in the first sentence, so why*you decided to quote MY post is beyond me.
Second most games with high difficulties or where there's a lack of income have a high population of botters (and that will be your next complaint).
Thirdly if this is Fiesta's way to keep us hooked then by God they've done an outstanding job (but the drop system and enhancement isnt the reason)
Last and not least, I for one would enhance everything under the sun if i got to +9 in one go and i would continue to play because the game's keeping me happy. I've got all the challenge i need for one person with going to school,work, and finding time to play. I play to releive stress and get a form of entertainment as do we all, to get an escape from that thing called life.
In conclusion the next time you qoute a post of mines, answer my questions or prepare to be chewed up and spit out because my questions still arent answered yet I've answered yours.
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hi
imported_MyYing
08-24-2007, 07:06 AM
No offense taken Neo. You stated your opinion in a logical manner that not all on this forum are able to do. I do agree with some points about the quest being generous but I'm more of a grinder. I often end up doing quest that are lvl's old after I see a reward that i liked. So for the grinders out there i must say drop money/more copper lumps or somthing.
Also hi NightRyda O.o
Damnn I'm hungry (that was random lol)
IroguroMeek
08-24-2007, 10:39 AM
I think there isn't going to be a spawning point for field areas. But I believe there will be return scrolls that will allow you to enter certain fields if you have that scroll. They might be selling it in the cash shop when OB starts.
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Jrgsubzero
08-24-2007, 10:58 AM
well making things drop money would be copying ms but it would be good too.
o.O
Edited. Decided to be nice.
natax3
08-24-2007, 11:16 AM
I definately agree with misoka :]
even if the monsters drop a small amount, it wouldnt hurt anything.
If gamers really wanted the currency then they would work for it. Either by, defeating monsters, or selling goods.
Idk, I hope they have this feature, since I didnt play in the closed beta, I never knew they didnt have this feature.
Personally I think it's kind of odd that they dont.
Keenan
08-24-2007, 12:07 PM
some of you guys are just bad money*makers.
it is not that hard to make over 100silver at lvl 30+
and 6silver at lvl20+ comon now.*
Ueberbier
08-24-2007, 01:19 PM
I agree that its easy making money from lvl 28 and up and if you would only need 6 Silver with lvl 20 that would be ok also, but you seem to forgett the new skills wich also cost another 6 or 7 silver and 2 levels later you need again 6 silver for armor and another 7 for new skills. Sure you can sell itemdrops but if you always sell em you never get your production skills leveled so yea its kinda hard to make money untill you reach at least lvl 28 and the items you dont need for production are worth a bit more.*
For monsters should drop money i say no, just lower the skill and equipment prices a bit for the lvl 20+ stuff
In every game monsters are dropping money you will have bots really
soon and i dont wanna have the same &quot;come to www.heres your gold.com&quot;
spam like in other games
KnightRiku
08-24-2007, 01:21 PM
yea very good point!
imported_MyYing
08-24-2007, 05:58 PM
Bro theres botter's in every game lol and I mean EVERY GAME. Why my friend bots on bejeweled O.o for reasons' unknown to me.
SkateFiend
08-24-2007, 11:56 PM
I can see things like Phinos and Pirates dropping money but well since when has a slime or turtle ever had a wallet let non-human monsters just drop items.
But when have people been able to randomly transform into mushrooms or teleport to different locations via a piece of paper?
Monsters dropping coins makes sense to me
Keenan
08-25-2007, 12:02 AM
*i never had any money probs for skills in stuff the lvl30+ quest give alot of silver any damn way.
as you lvl money will come faster.
and in a way some monters do drop money silver lumps and copper lumps.
SilverNight
08-25-2007, 01:13 AM
I think monsters should drop money - but not all. I'd say the people-like monster, i.e. grave robbers, marlone clan members, mara pirate members, etc.
Oh, and *** for the question of where the monsters keep their wallets (to lazy to quote XD)?
Mallet space, my friend. It's a wonderful thing.
imported_MyYing
08-25-2007, 02:27 AM
You cant add*REALITY to a FANTASY game. I keep hearing the &quot;human mobs should drop money because monster dont have or carry wallets&quot;. Well like stated before people dont randomly change into large quantities of fungus (mushrooms),*I cant read a peice of paper and get 200 extra magic power...helll I dont even have magic power!
In other words just stop trying to make sense in a nonsense game...because it wont make sense ^^
Hope I did'nt lose you.
p.s. If you feel so disturbed by thought of &quot;irregular&quot;mobs dropping items go flame to Square-Enix or some other console rpg makers, and MMO companies that have had &quot;strange&quot; mobs drop shiz for years...
bionical2k
08-25-2007, 03:30 AM
the reason if you fail to understand is that they are trying to make things harder and last longer. look closely at the production skills and how much xp is needed. then you think how much silver you need to save.
what you do is buy mats to produce what you need to sell therefore making money and building up production xp to make better products to sell for more money and the cycle continues.
if you let mobs drop money then the game for people would be over much more quickly then they would have to up the prices on stuff as everyone would be able get straight away and make a very dull and boring and £$%^ game end of.
an mmorpg needs this kindda way that this game has for it to survive. IT IS ONLINE PEOPLE. there fore it has to last a long time*
bionical2k
08-25-2007, 03:33 AM
mybe some of you are having a hard time making money cause your prices are way too high for the most riddiculous itemsi seen some selling an item you can buy at an NPC for more than the NPC lol
RuneKnight
08-25-2007, 03:39 AM
In a game i still play(and is better than this HAHAHAHA!) every monster drops some sort of item/weapon.*** The slimes drop 2 herbs and 3 gold each, but it randomizes each time it drops, but its still better than this! =P
And this game seems to have many problems and all teh whining isnt helping much at all...
imported_MyYing
08-25-2007, 03:45 AM
Question who buys mats...cuase i never did. And as far as the production xp goes its easy to lvl that up if you save all your noob drops. I mean once you get past the first phase its easy...
Also your third paragraph tends to be a weebit confusing...and I dont see how more money would make people raise their prices...just mends that more people will have money to buy things...
I for one kept cheap prices in CB...and lowered them constantly just to make a sale...more money would equal less time spent lowering prices...and not everyone has time to sit up and sale...
More money drops caters to all,but apparently you and others fail to see that (not a jab toward you) =/
SuiGeneris
08-25-2007, 08:04 AM
Like a slime should drop a copper or something while a Harkan should drop about 10 - 20 copper. I mean it only makes sense...
**
Slimes with wallets, I lol'd =]
luigi
08-25-2007, 08:13 AM
the reason is simple. then everyone would take the noobs monsters and take that money all the time, leaving the noobs with nothing to do.
imported_MyYing
08-25-2007, 08:59 AM
No we wouldnt because if they keep some of the same features implemented then once we reached a certain lvl noob mobs wouldnt drop for us anymore.