View Full Version : just great, class balance u say?
Hades_Sith_Lord
06-09-2008, 11:58 PM
great, we were expecting improvements on heal and dmg, and what u do? more sparkcash events, now we have to spend more skill points at heal just to add a few healing power? we DESERVE THE 4 OR 5 MISSING HEAL UPGRADES, not to empower, we have same heal since lvl 57, u think is nice? i tried to be patient but this is nameless, u dont focus on ppl, u just want more cash, u should c that u are loosing a lot of players, due to the lack of good upgrades.
i better say no more, just that im very dissapointed..
Ryokosha
06-10-2008, 12:12 AM
I think it was clear all the time that they were going to allow empowerment of heal. I don't think they'll ever add more heals because level 10 is the highest skill level probably. But I bet you can increase the healing power of level 10 heal by 50% by putting in 5 skill empowerments into it.
adryden1313
06-10-2008, 12:12 AM
i 110% agree! I have to admit I am really disappointed with this newest update once i read what they were actually doing for "skills". I was under the impression they were actually going to do some kind of BALANCING? As for the healing empowerment...im confused as to why it cant be a skill that is bought just like any other skill? Also i noticed that they are having yet another Burning Rock event for people with the earthday wear?? yet when i clicked on it, it took me to log-in and not to the actual link for date and time.
Andromeda
06-10-2008, 12:17 AM
I think it was clear all the time that they were going to allow empowerment of heal. I don't think they'll ever add more heals because level 10 is the highest skill level probably. But I bet you can increase the healing power of level 10 heal by 50% by putting in 5 skill empowerments into it.
Its been announced for a little while now and tbh I dont think its always a good idea to use skill points straight away. Because for example when you hit the cap you want to think what skills do I use most at this point and what would I benefit most from.
Heal should be the only skill you need to add skill points straight away then add skill points to other skills later. The only fatal mistake I made with my skill points is adding a 5 point cooldown to revive for KQ purposes since I found myself reviving all the time.
Ryokosha
06-10-2008, 12:19 AM
Well granted, SKiNG said "Skill balancing (mostly fixing bugged skills)" he didn't really say class balancing and it was never ever mention that heal ever gonna get more levels than 10 (which skills are available only depends on the original korean version anyways and if they don't add more heals, there won't be more heals here either).
At least they made archers in a party slightly more useful by letting thunder not remove the bleed anymore.
Edit: @Andromeda, I agree. :-)
Rzpect
06-10-2008, 12:21 AM
class imbalance?? riteeeeeee
man i put so much hope on this damn update i thought they would fix archer but (beeps) no!
and i wonder if cleric fully empower heal how much can they heal now like wat umm lvl 57 heal + (300) ???
man this game is going donwhill..
*uninstalls*
mivin65
06-10-2008, 12:23 AM
So far the cleric are favored...lolz It wasn't too long ago they got their STR increased and wasn't there something else too? Now they get more? The Mages need their END increased. Fighters need more Magic resistance. Archers? I Haven't got a clue?..
Gravvi
06-10-2008, 12:23 AM
as for balance. Only thing i see that they actually fixed was lightning won't cancel my bleed anymore... The invincible isn't an upgrade. Though with a bunch of these upgrades. Like cleric can now empower something new. I think clerics should get a free skill reset. And same with archers since you changed CD. So there is no need to increase duration on the Natures Mist.
Gravvi
06-10-2008, 12:25 AM
So far the cleric are favored...lolz It wasn't too long ago they got their STR increased and wasn't there something else too? Now they get more? The Mages need their END increased. Fighters need more Magic resistance. Archers? I Haven't got a clue?..
Clerics didn't get str increase. ANd as for actual stats only thing that needs fixing is dex gives more evasion.
Ryokosha
06-10-2008, 12:27 AM
You apparently aren't reading. They didn't say class balance~
Archers got slightly improved by letting thunder not remove bleed anymore. The real archer buff will probably come with the level cap increase. I heard they have really good skills at level 80+ but no guarentee on that (you could check Korean Fiesta though).
As for heal empowerment the increase will probably like all their other formulas:
1 point: 15% more heal
2 points: 20% more heal
3 points: 25% more heal
4 points: 30% more heal
5 points: 45% more heal
Pretty sure that's more than +300 on Heal[10].
So far the cleric are favored...lolz It wasn't too long ago they got their STR increased and wasn't there something else too? Now they get more? The Mages need their END increased. Fighters need more Magic resistance. Archers? I Haven't got a clue?..
That won't be balancing but rather "make all jobs the same". Fighters should have really low magic defense, mages should have really low physical defense, that's what makes classes individual.
I don't think clerics got a power upgrade. At least I'm still doing miserable damage with my Cleric compared to other classes. I'm not complaining though. Since I'm not supposed to deal damage to begin with.
Andromeda
06-10-2008, 12:29 AM
Archers needed this more than any other class. Every time I was partied with a archer outside of KQ I would cringe. If only they would get an AOE as strong as the Mages Nova and Inferno.
I know the Archer class sacrifices Offensive for Defense but the only thing Archers really need is a skill equal to the Mages Nova and Inferno.
Rzpect
06-10-2008, 12:30 AM
well actually those archer buff skills are suppose to come before lvl 80 plus some more skills i checked the damn Korean,Jap sites alot of times
Edit: agree Andro
Deux_Murakama
06-10-2008, 12:34 AM
class imbalance?? riteeeeeee
man i put so much hope on this damn update i thought they would fix archer but (beeps) no!
and i wonder if cleric fully empower heal how much can they heal now like wat umm lvl 57 heal + (300) ???
man this game is going donwhill..
*uninstalls*
Sking never really said aything about class imbalances within that thread of updates. If you read it again you will see it states ::
Other Changes
- Quest Status appears on map
- Various game interface and window size changes
- Skill Balance changes (info to come later, mostly damage increase)
- Empower Heal skill effects healing power
::
Ryokosha
06-10-2008, 12:34 AM
Oh I see, well that's good then if they will add better archer skills on lower levels in the future. Guess we just need to have more patience then. ^^'
mivin65
06-10-2008, 12:37 AM
What does everyone think about this part... Level up from 1-20 can only be accomplished through quests...? Is this correct?
Mizuko85
06-10-2008, 12:38 AM
The Mages need their END increased.
Increase END for Mages will eliminate the purpose of Fighter existance: To tank and receive heavy pounding. So class balance will be an issue again.
Rzpect
06-10-2008, 12:39 AM
(info to come later, mostly damage increase)
where is the dmg increase??
Makark89
06-10-2008, 12:40 AM
Actilly it said 1-30 lvls, but its ok for me. Once, u get high lvls, just plain grinding in aoe pts for HRS is pretty... bull.
bionical2k
06-10-2008, 12:42 AM
i was less worried about missing heal lvl skills but more about heals being able to STEAL aggro like recover skill oftens does. less aggro from heal is more important in my eyes
mivin65
06-10-2008, 12:42 AM
Grinding by yourself, should give you more pride as you level. Do not rely on others all the time..lmfao Like the people who just stand around doing nothing and pick up all the drops, then split..
Andromeda
06-10-2008, 12:43 AM
Actilly it said 1-30 lvls, but its ok for me. Once, u get high lvls, just plain grinding in aoe pts for HRS is pretty... bull.
Hours?
Try days. Everything Lv 50 onwards is what I would call a nightmare.
RyaikenDune
06-10-2008, 12:49 AM
This is insane.
Archers NEEDED a damage increase.
Clerics NEEDED a damage increase.
The two classes have been left in the dust. Primarily the archers.
What did they do? They placated mages by assuring them that they were powerful enough without a 20 second fear and a full-buff-remover.
-.-
Andromeda
06-10-2008, 12:51 AM
This is insane.
Archers NEEDED a damage increase.
Clerics NEEDED a damage increase.
The two classes have been left in the dust. Primarily the archers.
What did they do? They placated mages by assuring them that they were powerful enough without a 20 second fear and a full-buff-remover.
-.-
Archers dont need a damage increase nor do clerics
Mages sacrifice Defensive Power for Offensive Power while its vice versa for Archers.
I dont even need to go into detail with clerics if they had a damage increase the class would be broken.
They only need skills not stat increases.
Deux_Murakama
06-10-2008, 12:57 AM
where is the dmg increase??
I has no clue i was hoping they fixed the effect to trip and bleed or at least gave it more power to come anywhere near bash, cuz atm my regular hit and trip are exactly the same. I crit 862~ 888 on a blue trumpy with a regular hit, then i crit 792~824 on a blue trumpy with a trip.. That is very dissapointing my regular attack might as well be the skill since it does more.
Rzpect
06-10-2008, 01:02 AM
I has no clue i was hoping they fixed the effect to trip and bleed or at least gave it more power to come anywhere near bash, cuz atm my regular hit and trip are exactly the same. I crit 862~ 888 on a blue trumpy with a regular hit, then i crit 792~824 on a blue trumpy with a trip.. That is very dissapointing my regular attack might as well be the skill since it does more.
Outspark lied to us
they said we gonna get dmg increase but NO!
Ryokosha
06-10-2008, 01:03 AM
That bleed isn't removed anymore is kinda a damage increase~
Also SKiNG didn't lie he clearly wrote:
Info is subject to change and is not final until officially announced in the News and Announcements section.
Bryantos
06-10-2008, 01:10 AM
Archers dont need a damage increase nor do clerics
Mages sacrifice Defensive Power for Offensive Power while its vice versa for Archers.
I dont even need to go into detail with clerics if they had a damage increase the class would be broken.
They only need skills not stat increases.
Finally someone said it. Thank you. I thought I was the only one that was actually reading about what these posts are calling "balancing".
Class have weaknesses for a reason. If noone had a weakness and we still had classes, then we would all be the same character with different abilities. Next thing you know fighters are crying because they can't heal and don't have range, mages are crying because they can't poison or take damage, etc, etc.
http://www.jinx.com/Content/Product/635p_4c_ZoomB.jpg
shellb
06-10-2008, 01:12 AM
"I dont even need to go into detail with clerics if they had a damage increase the class would be broken."
You have never played a cleric or you wouldnt have said something so stupid. In the time it takes us to kill 1 mob other classes could kill 20. We are not asking to be all powerful but some power could help when we solo. I for one dont like to be stuck as heal bot 24/7
Hades_Sith_Lord
06-10-2008, 01:16 AM
ok im sick of this, we are the only class that cant pull, we cant raise a lic like the fighter, archer, or even worse the mages, all at least kill2 or 3 mobs at aoe, we dont, after a party what we get? exp, drops, upps where is the lic, u have to solo, and let me guess what u need for solo? dmg, as i said we cant pull, aoe dmg, dispell, in every descent game u c clerics or paladin have a lot of buffs , defensive offensive, they can bless as also they can curse, who are the one supposed to heal? us, so give us the heal, can u imagine how lame is raise a lic for a cleric? or lame that everyone can pull the mob and u cant do anything, u want more? ok lets keep going, since Xmas we all had def and str very lowered, so what u complain about cleric tanks?
u want the mages to have buffs? then better delete the clerics once and for all, and they said dmg improve, we have just bash lvl 53, the lame trip and bleed that dont are according to their names, and now that almost all are high lvl what do u do? put improve using skill points, as someone said at least u should have gave some skill reset points, still not satisficied?
i dont what game u play, but so far u can just add 4 points at skill empower, not 5, and 45%???? even if thats true we will just heal 1100 x 1.45 = 1595, thats almost 500 more, so its lame, u know how fast a tank loose hp? or if another party member get hitted? tank have like 6000 hp now, try to fully heal him with a lame CD of 2.6s, and healing just 1.600, and watch the other members die while u wait CD.
and for the rest if u are going to say something about us clerics, pls first play as one and feel the frustation of us then do ur opinion, we have been waiting since xmas a good thing for us, but no, just empower heal, that we have now to buy skill reset points to improve, now everything is bussnies, no more good game, this is a real shame.
Andromeda
06-10-2008, 01:17 AM
"I dont even need to go into detail with clerics if they had a damage increase the class would be broken."
You have never played a cleric or you wouldnt have said something so stupid. In the time it takes us to kill 1 mob other classes could kill 20. We are not asking to be all powerful but some power could help when we solo. I for one dont like to be stuck as heal bot 24/7
Im a Lv 74 Full End Built Cleric
Offensive skills are what they lack there is a reason why they have the lowest ATP of all the classes. (Ill let you figure that out why)
If you want to complain so much about the lack of ATP on a cleric go find yourself a Blue Hammer+9 and make your cleric a Full STR Build. Or better yet play as a fighter or Mage.
Cha0sTribe
06-10-2008, 01:19 AM
*Thumbs down for this latest Patch
The previous patch are much improving and better than this one.
Rzpect
06-10-2008, 01:20 AM
That bleed isn't removed anymore is kinda a damage increase~
Also SKiNG didn't lie he clearly wrote:
dmg increase is as in STR in stats
and bleed can only do a lilllllllllll bit dmg even if mage skill didn't remove it.
man try use a lvl 60 archer and a lvl 60 mage and u will understand.
Well anyway...i give up on this game..they fix too much things and alot of lvl 7x already quit so..
w/e
Next thing you know fighters are crying because they can't heal and don't have range, mages are crying because they can't poison or take damage, etc, etc.
why would they cry? they are called fighter to be strong like in every MMo games why the hell would they want to heal?? mage is not a "nature" class they can't ask for poison?? Mages are suppose to be weak cuz they only study about alchemist.
Archers have the skill of "nature" the 4 elements: Earth,Fire,Water,Air
but so far i've seen earth?(poison is earth, correct me if i am wrong)
Rzpect
06-10-2008, 01:25 AM
Can a GM reply to us?
Kieng
06-10-2008, 01:26 AM
Archers are only nature. Mages should be able to control the "elements."
Bryantos
06-10-2008, 01:31 AM
Hades_Sith_Lord, I hate to say it, but you're never going to like this game with the build you have. You can heal and buff. What other class can say that without having to use items?
Now you want to heal, buff, and do the same amount of damage as a fighter? With your class and build, you're a group dependent character. You can heal, its not hard to find groups. Stop trying to solo.
Just curious, but what level are you and where are you trying to solo?
Bryantos
06-10-2008, 01:34 AM
why would they cry? they are called fighter to be strong like in every MMo games why the hell would they want to heal?? mage is not a "nature" class they can't ask for poison?? Mages are suppose to be weak cuz they only study about alchemist.
What you quoted was not a suggestion. It was just an example of how people are always going to complain about their weaknesses when they are in fact there for a reason.
Hades_Sith_Lord
06-10-2008, 01:46 AM
Andromeda:
If you want to complain so much about the lack of ATP on a cleric go find yourself a Blue Hammer+9 and make your cleric a Full STR Build. Or better yet play as a fighter or Mage.
is not the fact to get weps, is the fact that we need something to survive and not to beg for party
Bryantos:
are u blind? t4 vit adds 1200 hp double that buff, even the t3 vit adds 900 hp, want more? go to store and buy extenders, wow 50% more of ur total hp,
point= t3 buff 600 hp, not that good...
i dont want huge dmg, but as i said if u are not cleric dont u dare to say that we are easy, u know how much takes to
raise a lic? i bet no, a mage can do it easily cause he got all the last hit, i think if u want to be fair all the party should get the credit for it..
not that hard to find party? lol u only need or wnat 1 cleric in party, and 1 lvl 57 can do the same heal as u...
and we dont want same fighter dmg, but we dont want to be understimated of it, even after all this discuss, the fact is that clerics should do more dmg that they can hold, we are HOLY MAN WITH HOLY POWERS, we just have heal, where is the rest??
AS I SAID IF U DONT KNOW ABOUT IT, DONT post
Hades_Sith_Lord, I hate to say it, but you're never going to like this game with the build you have. You can heal and buff. What other class can say that without having to use items?
Now you want to heal, buff, and do the same amount of damage as a fighter? With your class and build, you're a group dependent character. You can heal, its not hard to find groups. Stop trying to solo.
Just curious, but what level are you and where are you trying to solo?
Andromeda
06-10-2008, 01:50 AM
Even though Clerics are hindered by low ATP. You can make a STR build cleric which is the best possible build for a solo cleric.
Recluse hit 59 in 2 weeks with a cleric from the moment OB started.
Had I known of this game earlier and made an attempt to play the game in CB I couldve done something very similar.
Hades_Sith_Lord
06-10-2008, 01:54 AM
i sense that most of ur comments are not helping the problem , u are just triying to make it c like if its lame or useless, im asking for heal and stuff for clerics, not being a dps or capping machine, we want our upgrades, and not to be a depending cla ss, we are stronger at party, correct, but not useless without it
Bryantos
06-10-2008, 01:59 AM
I guess you're just browsing through what we're saying and just spewing back your premeditated responses.
I don't know if you noticed, but I said without items. Items cost money, whether it be real or in-game. Either way, your buff is the closest to free as its going to get. Sure, you may have to rest for 5 seconds to recover the SP, but its better to have a cleric in the party to keep renewing the buff then burning 5 scrolls because of buff duration running out or dying.
What other class can give that kind of buff? Do you realize how powerful that buff is? Not everyone has money to spend on T3 scrolls, never the less mats to make them. Hell, you probably give the buff to people who go out and farm for the mats to make those scrolls!
What you're not realizing is that you're not playing a damage dealing class! Sure, you can build a decent damage dealing cleric, but don't start whining about your class weaknesses. They're there for a reason! You're complaining about not being able to kill as fast as a mage. I wonder why... Oh, yeah, thats right! You're class isn't built to do so.
Edit:
I forgot to add something that Andromeda said while I was posting this, but forgot to include. If you want to solo, build a solo cleric. +25 SPR, rest STR. Thats what my cleric is, but hes only 15 =P
shellb
06-10-2008, 01:59 AM
You would never want a str cleric in your pt for you all would die. I never said i didnt want to be a party cleric but after healing someone for hrs and never getting in action its nice to go solo for a while and a while is killing 2 mobs for it takes an hr.
Andromeda
06-10-2008, 02:00 AM
i sense that most of ur comments are not helping the problem , u are just triying to make it c like if its lame or useless, im asking for heal and stuff for clerics, not being a dps or capping machine, we want our upgrades, and not to be a depending cla ss, we are stronger at party, correct, but not useless without it
From what I see you are complaining about cleric weaknesses. Which are there for a reason. If cleric had no weaknesses whatsoever. Every player in the game would be a cleric.
No other class can heal HP without the use of items like a cleric can. They are money making machines. Weither you like it or not its the truth.
Clerics already have AOE skills at the moment Invigirate and Recover and the Lv 91 AOE attack Skill. Which will come in due time.
Scarlets
06-10-2008, 02:02 AM
You would never want a str cleric in your pt for you all would die. I never said i didnt want to be a party cleric but after healing someone for hrs and never getting in action its nice to go solo for a while and a while is killing 2 mobs for it takes an hr.
How will a STR cleric kill the entire party? =\ You know that stats don't affect the Heal skill right?
Hades_Sith_Lord
06-10-2008, 02:05 AM
wow, ill tro make it even more easy
cleric proper heal upgrades
cleric bash, trip, bleed, upgrades or proper effects
where im asking something is not proper from us?
lol
Andromeda
06-10-2008, 02:05 AM
You would never want a str cleric in your pt for you all would die. I never said i didnt want to be a party cleric but after healing someone for hrs and never getting in action its nice to go solo for a while and a while is killing 2 mobs for it takes an hr.
This is where the skill of the player using the cleric/party and the equipment the cleric is using comes into play.
You can make your Cleric a Full STR Build and rely on Green Equipment with godly end for the End covered.
In parties if you have a good tank you shouldnt really be dying at all and even if you do get yourself a Blessing of Teva.
Pirujomon
06-10-2008, 02:09 AM
Well, im just goin to say... is a GAME, you people go too deep jajaja
I have a mage lvl 42, cleric lvl 32, archer lvl 19 and warrior lvl 12 and i cant complain of anyone of them, i get so much fun lvling in different class whit different restriction that each class have, that make the game more interesting, and the restriction of class is because the idea is get party and balance you abilities whit your team
And yes Hades_Sith_Lord i play as cleric and i dont care stay healing my team, the problem is that your party cant depends only of your healing, you should ask them of use they pots and stones, believe me it make the things more easy ^^
About the damage, i play mostly solo and dont have any complain about the damage of my cleric but i must say i llllove when i see that numbers become purple jejeje
1.- Sorry about my bad english ^^
2.- Until now, i not buy sparkcash and dont have the intenseness of do it.
3.- If you dont like the game dont play it.
4.- See you in Fiesta and have fun :)
Peace, Love and ROCK AND ROLL!!!!
Ryokosha
06-10-2008, 02:10 AM
Um SKiNG said skill balances, how can you even ASSUME that this could mean increase of STR? It doesn't even have to do with skills. o.o
Gah, I'm tired of all those class imbalance complaints, I think the classes are pretty well balanced so far, however I'm not as high leveled as some of your guys but I've seem many players between level 8 and 30 complain about it as well and I just can't really agree with some. Of course some classes can solo better than others. Of course some classes need less stones then other. Of course some classes have more skills than others. Of course some classes have a ranged attack while other's don't have it. But that just makes them individual and doesn't really mean imbalance.
That being said, if you don't like your class, then you probably just decided for the wrong one! It's time to play with the one you really favour!
I like to party and support people, so I love my Cleric and I would never complain about the lack of attack power because I rarely attack myself anyways. And if the heal isn't enough anymore to heal the tank, I guess it's time to get two Clerics into the party or move to an easier place, or get better armor for the tank.
Plus Heal isn't your only Heal skill, you can alternate between Heal, Restore and Rejuvate for even more healing~ not to forget invincible.
Andromeda
06-10-2008, 02:16 AM
Um SKiNG said skill balances, how can you even ASSUME that this could mean increase of STR? It doesn't even have to do with skills. o.o
Gah, I'm tired of all those class imbalance complaints, I think the classes are pretty well balanced so far, however I'm not as high leveled as some of your guys but I've seem many players between level 8 and 30 complain about it as well and I just can't really agree with some. Of course some classes can solo better than others. Of course some classes need less stones then other. Of course some classes have more skills than others. Of course some classes have a ranged attack while other's don't have it. But that just makes them individual and doesn't really mean imbalance.
That being said, if you don't like your class, then you probably just decided for the wrong one! It's time to play with the one you really favour!
I like to party and support people, so I love my Cleric and I would never complain about the lack of attack power because I rarely attack myself anyways. And if the heal isn't enough anymore to heal the tank, I guess it's time to get two Clerics into the party or move to an easier place, or get better armor for the tank.
Plus Heal isn't your only Heal skill, you can alternate between Heal, Restore and Rejuvate for even more healing~ not to forget invincible.
Amen
Fighters are the best soloers in the later stages of the game, Mages early on. Clerics are the support class which means they excel best in parties.
Hades_Sith_Lord
06-10-2008, 02:41 AM
ok all are out of focus,
Pirujomon: didn u read about lvl 57 vs 70's heal?
Ryoshka: i said bash and other upgrades, never str
lol are u reading? 1100 heal 2.6 maxed cd, the other restore have 0.8 cast time much of the time is late, and 8 secs cd maxed, rejuvenate just heals 100 eah 1.5 sec, 5 sec cd...
IF U ARE NOT A CLERIC AND DONT KNOW HOW IT WORKS dont post it ^^
RyaikenDune
06-10-2008, 02:49 AM
Archers dont need a damage increase nor do clerics
Mages sacrifice Defensive Power for Offensive Power while its vice versa for Archers.
I dont even need to go into detail with clerics if they had a damage increase the class would be broken.
They only need skills not stat increases.
You're effectively saying that the archer class has no problems whatsoever.
First of all, have you even played an archer? Not just from 1-20. I'm talking the huge skill gap from 20-39. I'm talking the feeling of woe when you can't really contribute to a party in anyway a DD Fighter and Mage can't do much better. I'm talking watching your mage and fighter friends shoot up madly when you're clocking a lot more grinding time than them.
Of course archers need a damage increase. Mainly in DoTs. Or why not forgo damage increase on the whole and just concentrate them? I agree archers are a shade more tough than mages but mages undisputably do tonnes more damage and level much much faster.
Add to that the fact that mages never have to upgrade their basic skills meaining that they can afford enhanced armour much more easily and voila! You have class imbalance.
Archers get 9 skills by level 79. Nine That isn't enough to get to a second hotkey bar. Fighters? more than 15. Clerics? I don't want to start. Mages? NINETEEN.
Do archers also sacrifice any form of versatility for a shade more of defence and a dodge rate with equal chances as winning the lottery? And with super-emhanced armour that works out to about 20-30 more points in defence.
Frankly, I can't out-damage a DD fighter even if all 3 DoTs stick because he still has the defence debuff. And he has LOADS more defence than me.
I'm content to wait patiently for an update but saying that archers and clerics are perfectly fine as it is, is the furthest thing from the truth.
To paraphrase what Hades Sith Lord said,
If you are not an archer/cleric and don't know their plight, please do not post assumptions.
Ryokosha
06-10-2008, 02:57 AM
I like to party even with an archer~
Pirujomon
06-10-2008, 02:58 AM
Well i play like cleric too, but i think you looking for a invincible class, well good luck for you and i dont remember who post if you dont like be cleric the dont play like cleric, chooses another class, you have another 3 to choose or make 1 of each one so if you get tired of one you can change a little.
Just have fun with the game, and again, idk the difference between a cleric lvl 32 and one lvl 5X or 7X in any case you still can healling your self and that is a huge advantage against the other class.
Well, have fun all, im goin to play because the server is on XD
Sorry it was answering the last post of Hades_Sith_Lorda
RyaikenDune
06-10-2008, 03:27 AM
Don't get me wrong, I love the archer class. IMO, it has the best gameplay of all the classes. But it is, without a doubt, underpowered.
Very Simple. I am now going to state methodically and logically why archers should be fixed. This is for non archers to see please.
Myth: An archer's defining characteristic is his evasion and higher defence as compared to a mage,
Reality: The chances of dodging an orange mob are disgusting. And I'm 25SPR rest Dex. No STR in there.
Myth: An archer's DoT damage rivals a mage's bursta damage.
Reality: No it does not. Even if the total damage from a DoT was equal to a mage's, which monster in hell lasts for 20 seconds. Seriously. Archers are more dependent than mages on kiting simply to save SP running aroud for 20 seconds and obtain max potential on their DoTs. And with a recast of 7 seconds, what is the use of having 20 seconds weak DoT on Nature's Mist? DoTs don't stack either.
Myth: Archers don't need more skills because what they have is good.
Reality: Right now, archers have 3 DoTs and 2 AoE DoTs (one of which is a joke- it does 69 damage every 3 seconds.) Other thank that, they have the sucktitude that is Nature's Speed. 30 seconds of 0.1s faster attacking (and archers rarely attack normally, they have to spam skills to keep up with other classes).
Myth: An archer is an aggro master.
Reality: Nature's protection's AoE is way too small. You can affect 2 mobs max unless they're attcking you from all sides, in which case, mock's radius is too small. Let me tell you something. I, as an archer, pull aggro off of a level 43 tank in CP when I was at level 36 repeatedly. Even after deva, all it took was 3 Rapid Fire Multishots and half of the mobs were on me. If I use 3 DoTs in a row, I pull aggro 9 times out of 10. But HECK, I rely on my DoTs! And Nature's Protection has a huge cool down time.
Myth: Mage's lower survivability diffrentiates them from archers
Reality: A mage bridge the gap with T1 def, vitality, evasion and aim scrolls. That's 400c max. An archer has to spend 20s on a STR pot if he wants a fair shot at the game. No scrolls can make up for the debiliating lack of skills.
Myth: Mages can't solo while archers are 'The solo class'.
Reality: Archers are the solo class because they were relegated to it. Because they weren't good enough in a party. Because most archers can't stand not to have a good enough use in a party.
In my posts on the archer forum, I am very very forgiving. That is because I do not want to discourage my fellow players and I love the archer class. But, with this new epic-fail patch, I realize that being light about the whole thing has no use whatsoever, and only fuels other posters' arguements about how the class balance is fine the way it is.
yourmojo
06-10-2008, 04:06 AM
It's better business to allow clerics more damage, soloing / damage promotes the cash shop.
I don't care what damagr we do, I'll still solo. Oh an btw, arguing that we get the awesome endure buff and others isn't a very good argument. Any class can get those buffs by asking a cleric, and most classes do. The party buffs only increase stats by a small ammount, they increase when more people are in the party. Every class benefits from those buffs, not just clerics.
Starshadow
06-10-2008, 05:27 AM
I just empowered heal...[10] gives 1100 +550 and rejuvinate [6] 2200 +1100.
Andromeda
06-10-2008, 05:50 AM
You're effectively saying that the archer class has no problems whatsoever.
First of all, have you even played an archer? Not just from 1-20. I'm talking the huge skill gap from 20-39. I'm talking the feeling of woe when you can't really contribute to a party in anyway a DD Fighter and Mage can't do much better. I'm talking watching your mage and fighter friends shoot up madly when you're clocking a lot more grinding time than them.
Of course archers need a damage increase. Mainly in DoTs. Or why not forgo damage increase on the whole and just concentrate them? I agree archers are a shade more tough than mages but mages undisputably do tonnes more damage and level much much faster.
Add to that the fact that mages never have to upgrade their basic skills meaining that they can afford enhanced armour much more easily and voila! You have class imbalance.
Archers get 9 skills by level 79. Nine That isn't enough to get to a second hotkey bar. Fighters? more than 15. Clerics? I don't want to start. Mages? NINETEEN.
Do archers also sacrifice any form of versatility for a shade more of defence and a dodge rate with equal chances as winning the lottery? And with super-emhanced armour that works out to about 20-30 more points in defence.
Frankly, I can't out-damage a DD fighter even if all 3 DoTs stick because he still has the defence debuff. And he has LOADS more defence than me.
I'm content to wait patiently for an update but saying that archers and clerics are perfectly fine as it is, is the furthest thing from the truth.
To paraphrase what Hades Sith Lord said,
If you are not an archer/cleric and don't know their plight, please do not post assumptions.
What you are asking is for a perfect class which has no weaknesses.
I said it before and I'll say it again.
The Mage class sacrifices Defensive Power for Offensive Power.
Archer Class sacrifices Offensive Power for Defensive Power.
Archer class is more of a Hybrid between Mage and Fighter They cant tank as much as fighter but they can kill faster than Fighters. While they can tank more than Mage.
As a cleric Ive duoed both with Mages and Archers and Archers are definately much easier to keep alive than Mages.
Archers do indeed need better skills they need an AOE just as effective as a Mages Frost Nova and Inferno. The skill naturally wouldnt be as strong as the Mage skills since Archers have a better def growth than Mages but their damage growth is lower compared to Mages.
@yourmojo
Welcome to online gaming
Every class has it weaknesses when it comes to solo which is why parties come together to remove the weaknesses if they all cooperate and work together.
Fighter = They burn through SP stones faster than any of the other classes in solo play which is why you have to carry hundreds of SP Pots with you if you plan to grind solo for ages.
Clerics = They hand out the lowest possible damage to enemies but they are the undisputed money making class in this game. Since they have the highest SP stone growth of any class and they can use the SP to heal etc.
Archers = Again Similar to fighters they burn through stones lightning fast and they cant tank as much as fighters but as one of the DD classes they can kill faster overall.
Mages = Lowest Def and HP growth of the 4 classes. This class has it real easy up to around Lv 25 then that is when Mages start to rely on parties since they suffer the Def and HP the other 3 classes have but an End Built Mage can go further but wont be killing as fast as an INT Built Mage.
Ryokosha
06-10-2008, 05:54 AM
^ Hm I agree mostly but I think Fighters do more damage than Archers because they have the "DEF DOWN" debuff (which also works for the whole party).
I don't think archers are as underpowered as the archers try to make it seem, but I'd agree that they should be a bit more characteristic. Like being really good in something that helps the party somehow other than for boss battles.
Edit: By the way I'm a Cleric myself and I still don't think I'm underpowered. Granted I do less damage of all, have no ranged attacks and soloing is extremely boring, but I can easily find a party, people are happy when I heal and revive them, my buffs actually make me a lot stronger in a bit party too, so that even I can do as much damage as a Fighter would without any buff. And I never need to use stones. Yeah, Clerics have weak points, but they are not underpowered, they are just individual.
Andromeda
06-10-2008, 06:04 AM
^ Hm I agree mostly but I think Fighters do more damage than Archers because they have the "DEF DOWN" debuff (which also works for the whole party).
I don't think archers are as underpowered as the archers try to make it seem, but I'd agree that they should be a bit more characteristic. Like being really good in something that helps the party somehow other than for boss battles.
Edit: By the way I'm a Cleric myself and I still don't think I'm underpowered. Granted I do less damage of all, have no ranged attacks and soloing is extremely boring, but I can easily find a party, people are happy when I heal and revive them, my buffs actually make me a lot stronger in a bit party too, so that even I can do as much damage as a Fighter would without any buff. And I never need to use stones. Yeah, Clerics have weak points, but they are not underpowered, they are just individual.
Thats what the Perodic skills are for to balance the def debuff the fighter has. Archers burn through SP lightning fast doing this but fighters have it just as bad.
I've never once complained about my clerics damage dealing because cleric was intended to be a supporting class not dealing damage. Im a full End Build and I dont have any enhanced weapons and armour at all. The only thing special I carry is a Giant Harpy Hammer with 28 end and 24 Dex nothing special at all.
I know exactly how bad fighters have it with SP stones since I frequently duo with them. I used to duo with archers but most of the archers I frequently duoed with have moved onto other games like myself now.
KireiYosei
06-10-2008, 07:46 AM
From what I see you are complaining about cleric weaknesses. Which are there for a reason. If cleric had no weaknesses whatsoever. Every player in the game would be a cleric.
No other class can heal HP without the use of items like a cleric can. They are money making machines. Weither you like it or not its the truth.
Clerics already have AOE skills at the moment Invigirate and Recover and the Lv 91 AOE attack Skill. Which will come in due time.
I have to agree with that.
Luke.mc
06-10-2008, 08:04 AM
I have to agree with that.
Great imput (Y)
KireiYosei
06-10-2008, 08:12 AM
When I give input, I usually upset people.
But to be honest... I see it as this.
I mean, I think its good they made it so clerics can empower the power of heal.
But clerics needing more damage is pointless IMO. You guys have lots of ups... you have a lot of defense, buffs, and you can heal yourselves, and you get the most stones from what I see. If you do damage too... how is that balanced? Thats overpowered.
I see a lot of clerics complaining about damage. But I've seen clerics do some amazing things, even without lots of damage. Instead of focusing on what you don't got, focus on what you do have, and work it.
Luke.mc
06-10-2008, 08:17 AM
When I give input, I usually upset people.
But to be honest... I see it as this.
I mean, I think its good they made it so clerics can empower the power of heal.
But clerics needing more damage is pointless IMO. You guys have lots of ups... you have a lot of defense, buffs, and you can heal yourselves, and you get the most stones from what I see. If you do damage too... how is that balanced? Thats overpowered.
I see a lot of clerics complaining about damage. But I've seen clerics do some amazing things, even without lots of damage. Instead of focusing on what you don't got, focus on what you do have, and work it.
Hurrah for the philosophy.
But, srsly, I do have to aggree with you.
Imagine a mage that could heal...However, insn't that what scrolls/stones and pots are for?
Andromeda
06-10-2008, 08:20 AM
Hurrah for the philosophy.
But, srsly, I do have to aggree with you.
Imagine a mage that could heal...However, insn't that what scrolls/stones and pots are for?
You would have to be filthy rich to rely on Stones and HP Pots like a cleric relies on heal. Otherwise it wouldnt be a wise idea to go soloing mobs that are Orange/Red to you.
Unless you have very good equipment and you are very skilled at the class you are playing as.
JerichoCrost
06-10-2008, 08:23 AM
If anything I know that clerics get an AOE-attack skill in the higher levels. I've seen a GM used it before. That being said I really think they should compensate the players with reset scrolls because this option wasn't available to us until now. For those that would have empower the Heal damage would have done it if it was available for us back then. It shouldn't be the players penalty to waste money on something that they have no control over. This is just my opinion.
For example (keep in mind i am not degrading Outspark or advertising another game, trust me), in another game that I've been playing for the mean time while waiting for Outspark to update Fiesta the skill system works in a similar way. Up until level 30 you can reset your skills up to ten times before having to reset it with cash shop items. And after level 30 you get one chance, only one chance to reset it again for free. If it's anything I make a lot of mistakes myself and I am sure not everyone is perfect to begin with in any game. This has allowed players of that game to experiment with the skills (builds) and such without having to pull money out of their pocket to try out something else.
Now now, I may seem like I am putting Outspark down but I think it is best that Outspark try to work something out with the players with this issue.
Farashimisanoob
06-10-2008, 08:24 AM
You would have to be filthy rich to rely on Stones and HP Pots like a cleric relies on heal. Otherwise it wouldnt be a wise idea to go soloing mobs that are Orange/Red to you.
Unless you have very good equipment and you are very skilled at the class you are playing as.
Like a level 38 archer soloing harkens?
Luke.mc
06-10-2008, 08:27 AM
Like a level 38 archer soloing harkens?
I'll take that as rehtorical.
As I dont know the answer ^^
Farashimisanoob
06-10-2008, 08:31 AM
I didn't mean it in a rhetorical way =).
yoshi16
06-10-2008, 08:32 AM
Ridicoulous...I already hear bad things about the update and I'm at school right now, what's there to look up to now?=/
Hades_Sith_Lord
06-10-2008, 08:36 AM
why ppl can focus
LETS MAKE IT SIMPLE
HEAL UPGRADES
BASH UPGRADES
BLEED AND TRIP PROPPER EFFECTS, WHAT OVERPOWERED IS THAT? WE HAVE THE SAME HEAL SINCE LVL 57, U WANT US TO FOCUS ON OUR WORK? GIVE US THE TOOL, THE HEAL. I WOULD LIKE TO C MAGES WITHOUT FB, INFERNO, NOVA UPGRADES,
NOT OVERPOWER NEVER, WE WANT THE UPGRADES, CHECK THE SKILLS AND LOOK SINCE WHEN WE DIDN HAD UPGRADES,
U THINK WE DO GOOD DMG? I GOT THE LAST HAMMER MASTERY PASIVE UPGRADE COST 270S, U WANNA KNOW HOW MUCH ADD TO DMG? 12 DMG... U WANT PICS OF IT I CAN GIVE YA, NOW STOP SAYING THIGNS I HADN, IF U ARE GOING TO REPLY THIS POST, DO THIS REPLY
yoshi16
06-10-2008, 08:38 AM
why ppl can focus
LETS MAKE IT SIMPLE
HEAL UPGRADES
BASH UPGRADES
BLEED AND TRIP PROPPER EFFECTS, WHAT OVERPOWERED IS THAT? WE HAVE THE SAME HEAL SINCE LVL 57, U WANT US TO FOCUS ON OUR WORK? GIVE US THE TOOL, THE HEAL. I WOULD LIKE TO C MAGES WITHOUT FB, INFERNO, NOVA UPGRADES,
NOT OVERPOWER NEVER, WE WANT THE UPGRADES, CHECK THE SKILLS AND LOOK SINCE WHEN WE DIDN HAD UPGRADES,
U THINK WE DO GOOD DMG? I GOT THE LAST HAMMER MASTERY PASIVE UPGRADE COST 270S, U WANNA KNOW HOW MUCH ADD TO DMG? 12 DMG... U WANT PICS OF IT I CAN GIVE YA, NOW STOP SAYING THIGNS I HADN, IF U ARE GOING TO REPLY THIS POST, DO THIS REPLY
dun complain....
yoshi16
06-10-2008, 08:39 AM
clerics got alot of stuff, archer's and fighters I'd like to see with more skills, especially archers they barely get anything
Serric
06-10-2008, 09:02 AM
Okay - we nee donly one thread on patch issue discussions. I have edited a single thread.. please read it, read my comment and post known issues accordingly.