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View Full Version : How To Deal With Being A Cleric In This Day And Age - a nontechnical guide



ofbraindoiLack
06-10-2008, 08:21 PM
This guide does not and will not include build advice. Deal with it!

:cough:Now that we've gotten things cleared up, let's continue on, shall we?:cough:

You've just gotten back into town and, behold!, an invitation from an elite party pops up on your screen. Now it's up to you to get to Abyss within the time frame their impatience will allot(think of it as a new and exciting KQ). However, as you run through town attempting to restone, a horde of greedy "BUFF PLZ" spammers stalk you(no matter your level)and lag up your game. Unfortunately, they happen to swarm around you at that one lag spot and the game freezes up. You get disconnected and fervently sign on once again.

The party has kicked you, and the chance at super-fast leveling without the need of a power-level has just slipped away. Would this have happened to another class player? Probably not.

The above is an example of one of the many shortcomings of being a cleric. While soloing is a breeze for us, hp pots are virtually useless, and we really only need to use the sp stones, there are many things that labels the class as "Undesirable". (but, seeing that cleric is one of the most-played classes, we are pretty fun!)

The Heal Spammers
Problem: This is a problem most frequented at the lower level maps like Forest of Tides, Sand Beach, Sea of Greed, etc, but can span up to Collapsed Prison and even Uruga. Basically, it's random non-party members who come up to you, mob-free, begging for a heal. It may seem mean, but they've got to learn to make it on their own. All players should be carrying enough stones or pots to sustain them through their journey. If not? Run, _____, run!
Solution: Either pretend to not notice or inform them, as nicely as you can, that you'll basically be wasting mana and can't afford to heal everyone who can't heal themselves. If they're truly desperate and cannot get out of the map without a heal, escort them out or give them a return scroll(if you're a compassionate person. If not, ignore them.)

The Buff Spammers
Problem These do NOT include the people who come up in-person and ask you politely for a buff. It's always your choice to buff someone or not, no matter how they ask. Just because you've got the skill doesn't mean you are required to use it. Spammers are people who sit there and waste time spamming "BUFF PLZ" so that a nearby cleric will hand it over in hopes they'll just stfu.
Solution Do NOT buff spammers. They clog up the screen and are a nuisance to everyone. Without a buff, they'll give up eventually.

Crappy Tank
Problem They can't keep aggro and the squishy DD ends up tanking half the time, while the actual tank is still taking damage. This continues for more than five mobs and the tank gets pissy when you ask if they can keep aggro and complains that "MOCK TAKES TOO LONG".
Solution Get out of the party or get another tank. If you can, and this is a last resort as it can confuse the entire party, take over the job as tank.

Squishy Mages
Problem The mage is just too dern squishy! They get taken out too fast while you are trying to keep the actual tank alive.
Solution Suggest they use vit/def/evasion scrolls, or give them some if you can.

The Other Cleric
Problem Mostly applies to KQs and fast-paced aoes. A vicious, practically non-stop party that requires both clerics for the tank and one to take care of any other squishy player that may have pulled aggro on accident. At times, the other cleric may space out or try fighting when they're needed to heal. Either the tank or DD dies and the blame is placed on you.
Solution If this happens, get out of the party. If it's in a KQ, it's probably best to stay in the party and make the best of it. You can try requesting that the other cleric just heal, but the results may not be pretty.

SP
Problem Healing takes a lot of damage on our SP, and costs loads to replenish, especially once we reach the higher levels.
Solution It'll hurt your wallet initially, but will save you some sanity in the long run. Buy things with SP-stats. If you're not planning to be a heal-bot, do it anyways. SP is just a painful thing to deal with no matter whether you're going to be support, healer, soloer, clanker, hybrid, etc.

The suggested build is 25 SPR, plus full END or STR.

Rejuvinate
Problem This skill isn't useless! If timed right, it can be a life-saver.
Solution Keep in mind that the cast takes awhile, and your target can die during that time. The mob will be aoe, and you'll need to know the damage your target takes on average. Make sure the hp of your target is nearly full, and that Restore is in effect. Before the monsters can deal their worst damage, quickly cast Rejuvinate. If successful, the target's hp will be brought down more than halfway, then Rejuvinate will bump it back to nearly full. Most monsters shouldn't have hard crits constantly, so use it when you know the target's hp will be chopped down within a split second.

The crazy, but awesome tanker, by rtan9838
Problem The tank can mob and tank more than 15 mobs at once and keep 80% or more of the mobs agro at all times (some of the mages/archers/clerics may steal the agro if they are spamming skills since devastate and mock can only keep 5-10 agro at a time). It is hard trying to heal and rejuv the tank when he/she is trying to collect the mobs, and most of the times if clerics do try to heal, they will steal a lot of the mobs which in return, ruins the tank's devastate.
Solution Clerics to stay as far back as possible, make sure the tank is already fully healed AND restore casted on them before they run off to collect mobs. Try to keep all healing to a minimum as the tank should be able to use a stone or two before they cast their devastate. Making them use a stone is better than you running around with half their mobs (that you stole agro off with your heal/rejuv) while they are trying to cast their devastate - this will sometimes result in the fighter only devastating half of the mobs, or sometimes even 1-2 because they were chasing a monster that was chasing you.


The psycho mage., by thusmadyan
Problem: The psycho mage shows up primarily at 60+. No pull is large enough for them. If a fighter pulls half the room of mobs, they're off gathering up the other half, and excitedly Nova/Infernoing the whole lot of them, probably pulling mass amounts of aggro in the process. Of course, the psycho mage doesn't care if he dies, because he's got Teva, and probably wonders why you don't also have it. Double the pull size = double the exp! Who cares if the party wipes every 3rd pull? Still come out ahead, right? (Note: The psycho mage isn't always a mage - it could be a fighter who insists on pulling the whole room EVERY time, or even an archer or cleric who just can't stop grabbing more mobs even during fights.)
Solution: Well, there isn't an easy solution. A psycho <insert class here> always means more work for the cleric, who's split between healing the tank and the psycho at the same time. You could just let the psycho die, but remember, they don't care, and when they die, the mobs are now probably on you. The main thing to remember is it's not your fault if people die because too many mobs were pulled. The blame isn't always on the cleric - it's on whoever's pulling too many.

The Dying People, by campire931
Problem: So your in a KQ and there's these couple of people who, no matter what you do, keep dying. You rez them over and over, tell them to let the tank do his job, but no..they die, again. They insist on pulling every mob on their own, even though they obviously, don't have enough HP. Then what do they do? They spam for a rez.
Solution: If it keeps happening, don't rez them anymore. Tell other clerics not to, although you can't stop them. If another cleric rez's them, that's their choice. Just don't rez them....Tell them, "Learn to stay alive."

The suicidal fighter party., by saint_attila
Problem: when you have a party of four fighters and one cleric. None of the fighters know what the hell they are doing, refuse to use snearing kick, mock, or devastate, etc and end up getting their rears handed to them. Then they start screaming at the cleric why he/she didn't heal/restore/rejuvenate/recover/etc them. So then they lay on the floor, dead, waiting for you to revive them. Sadly, they seem to forget that they have a huge mob standing over their corpses. Monsters are attracted to shiny lights and ninety percent of a cleric's skills has some sort of shiny light used in them. Soon as you start the revive, EVERY MONSTER CONVERGES ON YOU, leaving you to spam heals, stones, rejuvenate, invincible, whatever you have to keep yourself alive, therefore interrupting revive and leaving the suicidal fighters to lay and rot. What is the outcome of this? Everyone losing exp.
Solution:
In order to remedy this problem, there are several things you can do. First is quit the party. Simple as that. Another course of action would be to try and formulate some sort of plan........for me that never works though. And last, that I can come up with, is to simply keep at it. Maybe at some point they will figure out that they need to take out the monsters rather than take a dirt nap. Heal is quick with cooldown maxed out, but it still takes time. Cut the cleric some slack.

I know of this, because I had to deal with a party like this when I tried to get Zombie King. Three fighters (who are now some of my closest friends) and I composed this party of sucidal fighters. Although that is more of a rant. And yeah, feel free to put in your two cents on what I have said.

If you have suggestions, make them!
Same goes with problems you have. I may know the solution~
I like shiny green things. +rep is appreciated ^ ^

rtan9838
06-10-2008, 10:01 PM
Solution Do NOT buff spammers. They clog up the screen and are a nuisance to everyone. Without a buff, they'll give up eventually.


no... no they dont... they will continue to spam not only chat but shout as well... best to just give them their damned buff or else they'll chase you to the world's end spamming. (that or you lead them to CP if they're low level and they might die, if you're feeling REAL evil and can be bothered).

Overall a nice simple guide. You seem to have listed a lot of "what to do when you have come across a bad ____", there are still problems when you come across a good ____.
For example...
The crazy, but awesome tanker
The Problem: The tank can mob and tank more than 15 mobs at once and keep 80% or more of the mobs agro at all times (some of the mages/archers/clerics may steal the agro if they are spamming skills since devastate and mock can only keep 5-10 agro at a time). It is hard trying to heal and rejuv the tank when he/she is trying to collect the mobs, and most of the times if clerics do try to heal, they will steal a lot of the mobs which in return, ruins the tank's devastate.
Solution: Clerics to stay as far back as possible, make sure the tank is already fully healed AND rejuv casted on them before they run off to collect mobs. Try to keep all healing to a minimum as the tank should be able to use a stone or two before they cast their devastate. Making them use a stone is better than you running around with half their mobs (that you stole agro off with your heal/rejuv) while they are trying to cast their devastate - this will sometimes result in the fighter only devastating half of the mobs, or sometimes even 1-2 because they were chasing a monster that was chasing you.

Corbel hurts my eyes. You apparently in Genesis.. how comes I've never seen you online?

GuanoSnoop
06-10-2008, 10:30 PM
I'm too lazy to type out a whole section right now, so I'll just make a suggestion.

perhaps add a segment about those pesky random party invites from people who don't tell you what they want you for.

bubbaboy420
06-11-2008, 05:04 AM
well maybe at next patch....the game should add a buff shop!!?? pay to buff!! 1 silver = a 1 hour hp/sp buff for those who need a buff in a hurry? of course a higher level buff may cost more...... just a thought.

RyaikenDune
06-11-2008, 05:59 AM
You forgot the rez-wh***. The idiot who doesn't know how to play his class and keeps on getting killed again and again and again. Like the archer who doesn't know how to use Nature's Protection properly and gets owned by hordes of mobs every 2 minutes...or the fighter who doesn't know the safe area behind Mara.
The civilized kind knows how to wait for a rez. But there are some idiot who will go 'Rez please rez please rez please' till the cows come home, spam friend invites to screw your gameplay and so on....

ofbraindoiLack
06-11-2008, 04:44 PM
@rtan: thank you for the input!
Sorry, I really like Corbel XD;;
I've been very busy with school lately...
but luckily it's the last day tommorow! <3

@Guano: oh, yes, that is terrible.
Once I hit 5Xs I've had to run around nekkid in Elderine so I don't get party spams...

@bubba: to a greedy person such as myself, that does seem tempting...but when I think of going on my mage, I don't want a cleric, especially in my party, charging me for a buff >.<

@Rya: yeah. mistakes are good things in life to learn from, but when you don't...you come off as an idiot, frankly. Especially when you're a lower level repeatedly returning to the same area over and over and over and repeteadly asking for a res after being one-hit in a second. It's just a waste of time and exp.

sporadical
06-11-2008, 06:06 PM
I'm always unsure about whether or not I should heal the tanker when they're out gathering mobs. I usually just throw a Restore on them (after healing them to full hp) and then wait for them to come back before I heal again. But I've heard others say you need to keep trying to heal, even when they're out of range and gathering mobs. So you guys are saying do what I've been doing?

Also, I've found going nekkid to avoid buff plz/party invites doesn't always work. It might actually draw more attention to you because
a) it's mainly spambots that are in noob gear, and you're not spamming
b) people can click on you and see your high hp/sp

Wearing lvl 30 or even 20 gear might camouflage you more (but it's a pain to keep an extra pair of shirt, pants, shield, wep around)

Sometimes, I like to use up all my SP buffing random people on the way back to Elderine. Then by the time I get to town, I don't have enough, so if anyone asks me, I just tell them I don't have enough SP at the moment.

rtan9838
06-11-2008, 06:09 PM
@rtan: thank you for the input!
Sorry, I really like Corbel XD;;
I've been very busy with school lately...
but luckily it's the last day tommorow! <3

Np

Corbel can be ok.. but increase the size a little. it is hurting my eyes @__@

Pity we never got to talk much :( have left Genesis yesterday due to guild migration to Roh.

rtan9838
06-11-2008, 06:26 PM
I'm always unsure about whether or not I should heal the tanker when they're out gathering mobs. I usually just throw a Restore on them (after healing them to full hp) and then wait for them to come back before I heal again. But I've heard others say you need to keep trying to heal, even when they're out of range and gathering mobs. So you guys are saying do what I've been doing?

Also, I've found going nekkid to avoid buff plz/party invites doesn't always work. It might actually draw more attention to you because
a) it's mainly spambots that are in noob gear, and you're not spamming
b) people can click on you and see your high hp/sp

Wearing lvl 30 or even 20 gear might camouflage you more (but it's a pain to keep an extra pair of shirt, pants, shield, wep around)

Sometimes, I like to use up all my SP buffing random people on the way back to Elderine. Then by the time I get to town, I don't have enough, so if anyone asks me, I just tell them I don't have enough SP at the moment.

yes to double post. since you posted when i posted.

I think you should work out what to do with your fighter. i would start off by healing them, but if you start to attract mobs with your heal/rejuv, then I'd probably tell the tank to take care of himself for a moment as attracting mobs can actually be messier (you'll be healing yourself, tank is there to fend for himself, mages might aoe your mobs and then the agro goes to them and then the mob gets split up into 3 groups and 2 of you are running around while tank is chasing you around to try and steal the agro back and since mock and dev has longer cool downs, it takes a lot of time to try to get them back).

One of the worst things (as a fighter) is a cleric who managed to steal my agro, and then won't stop running around.

It is bad enough that you stole half my mob, now you're running around non stop that I can't even stop to cast devastate to try to steal the agro back, or even just to stun them giving you enough time to get us back on track with heals. DONT RUN CLERICS! STONE IF YOU HAVE TO. Running just means faster tank deaths/mage death, slower mob kills... which we don't want.

As for the camouflage... anyone without clothes on or without level 40-50 gear on, I don't ever bother asking for a buff. I don't know if anyone desparate will run around town clicking on everyone, I certainly don't. If cleric were my main, I would be in a cash shop suit, this is good camouflage. Just hide your mace/shield and then you can just say "I can't buff sorry"

ofbraindoiLack
06-11-2008, 06:57 PM
DONT RUN CLERICS! STONE IF YOU HAVE TO. Running just means faster tank deaths/mage death, slower mob kills... which we don't want.


YES. I hated that as a tank, even a low level tank.
It's best to hit restore on the tank and wait for them to come back, UNLESS you know the area well and how to avoid aggroing more than one monster that deals loads of damage. If not, restore at the beginning, rejuv when they're coming back, heal, and restore once again.

Also: ask the puller to warn you before they go pulling mobs. They don't have to do this the entire grind session, but enough times until you get into a pattern of pull-fight-rest-pull-fight-rest or pull-fight-pull-fight-pull-fight-rest.


Oh, and, it's sad that the guild is all leaving for Rohan.
Not everyone even likes that game....
It's okay...sort of like a blend of Fiesta and Perfect World
and a little bit of Rappelz.

xena99
06-13-2008, 12:37 AM
I do know it irks fighters for you to run around, never quite knew why tho. I usually run around to stay alive. I've found by running--and havent tried since new patch which should be even easier, I can keep me, tank and mages alive--only usually happens in abyss. I figure if they are on me they aren't eating the mages. At that point I'm spamming heals to keep the lot of us alive too.
Maybe fighter could shout for me to run toward him with my mob, i'll ponder on this,
thanks for guide.

xena99
06-13-2008, 12:48 AM
I enjoy duoing with a mage--esp in abyss, action is fast and experience just rolls in. Am level 60.
At lower levels in abyss, I found standing next to mage was best place. kept me from attracting a crowd of my own and usually kept me from getting a problem.
Is this still a good strategy?--I have worked with some mages who like to run out and drag a substantial mob back. I've found when soloing I can bring a pretty large group back myself. Should I pick up the mob or have them tank? and what happens if I have 2 mages?
thanks

rtan9838
06-13-2008, 02:06 AM
Oh, and, it's sad that the guild is all leaving for Rohan.
Not everyone even likes that game....
It's okay...sort of like a blend of Fiesta and Perfect World
and a little bit of Rappelz.

i didn't like rappelz either. didn't like rohan. oh well. hopefully i fit into my new guild ^^

ofbraindoiLack
06-13-2008, 08:58 AM
I enjoy duoing with a mage--esp in abyss, action is fast and experience just rolls in. Am level 60.
At lower levels in abyss, I found standing next to mage was best place. kept me from attracting a crowd of my own and usually kept me from getting a problem.
Is this still a good strategy?--I have worked with some mages who like to run out and drag a substantial mob back. I've found when soloing I can bring a pretty large group back myself. Should I pick up the mob or have them tank? and what happens if I have 2 mages?
thanks

Surprisingly, I've found a party with 2 mages and 1 cleric, or 3 mages and 2 clerics, is often way less stressful than the traditional AOE party in Abyss. The monsters don't seem to hit as hard as the ones lurking in other AOE-type maps. If the mages are very powerful, they can usually deplete the mob before a tank could even mock it.
It's a good idea for the clerics to pull the mob and run past the party of mages, who will pull aggro and take out the mob. The cleric(s) really don't have to worry too much. The most damage the mages will take is after they take the mob away from the pulling cleric, but, after that, it's smooth-sailing. I've gotten the chance to fight more with all mages than a fighter, another cleric, and mages/archers.

I like soloing in Abyss, too, when I'm near the maximum level~

Faelyne
06-13-2008, 10:29 AM
whenever i`m doing an aoe party with a fighter as tank, even the very first one i did, i just let him(or her) use stones until they got within rage of my heal. it was just like common sense to me. sure you could cast rejuv, but it doesn`t really heal that much anyway...

also i try to stay as far back from the tank as possible without getting any other monsters on me. i it when the tank runs right over to me, basicly handing me half the mob. it`s really stupid. they do know i can heal them from a little distance away, right? but oh well, they might just not be thinking or something and want to make sure they get healed.... i don`t really know, everyone gets really into all this fiesta stuff.

:D

ofbraindoiLack
06-13-2008, 10:58 AM
Yeah, I request they do so as well. Sometimes they get pissy and go for the mob, and then when I don't go after them[they don't reply, so I awesome that means "sure, I'll use as much hp stones as you probably do trying to keep me alive while I'm only holding half the aggro, if even that"], they die and start screaming at me. If fighters want me to heal instead of just restoring, I wish they would let me know o.o

That was a huge problem for me in the lower Abyss maps when they first came out. Tanks weren't accustomed to losing so much aggro[and my +7 weapon didn't help]and didn't realize that clerics needed to be kept faaar away, especially when it's just 1 cleric, so they kept chasing me when I was trying to back away. I told them to please keep the mob further away from me, and they were confused at first because they never realized the range for heal was that far[either they assume it's very short or, even more disastrous, very far].

After awhile I start getting way too much into Fiesta things as well Dx
Although I'm still a pro noob concerning most things technical >.<
"you can share your storage with an alt? SRSLY?!"-me at level 40.

BaronSkippy
06-13-2008, 11:21 AM
I'm a hardcore cleric, I'll die before I run out on a party. I run to the tank in times of trouble and a good one will take your mob as you continue to heal others and stone yourself.

ofbraindoiLack
06-13-2008, 12:34 PM
I'd do that, Baron, but, with my luck, I'd surely die[even if there's no monsters attacking me, I would somehow manage to die]. And then if I died, the party would be in shock and forget to run/heal themselves, and the entire party would fall.[these things just happen to me, it seems Dx]

Colypso
06-13-2008, 02:28 PM
no... no they dont... they will continue to spam not only chat but shout aswell

Ever just block? its what i do

ofbraindoiLack
06-13-2008, 08:37 PM
Ever just block? its what i do

You might be blocking a potential party mate >.<
One of my favorite tanks was spamming for a buff...
it was a bit of a shock to me.

rtan9838
06-14-2008, 11:41 PM
Ever just block? its what i do

nah. only block gold spammers. i've seen annoying buff spammers sell stuff that I've wanted so just in case

ofbraindoiLack
06-16-2008, 11:08 AM
yeah, what rtan said >.<

Thasmudyan
06-16-2008, 09:00 PM
Yeah, I also only block gold spammers - I don't like to block another player, just on the off off chance I might end up talking to them / partying with them / doing business with them. Sure, with an annoying buff spammer I'll probably never have anything to do with that person, but you just never know. I just ignore buff spammers and demanding buff beggars.

I've got another one for the list: The psycho mage.

The psycho mage shows up primarily at 60+. No pull is large enough for them. If a fighter pulls half the room of mobs, they're off gathering up the other half, and excitedly Nova/Infernoing the whole lot of them, probably pulling mass amounts of aggro in the process. Of course, the psycho mage doesn't care if he dies, because he's got Teva, and probably wonders why you don't also have it. Double the pull size = double the exp! Who cares if the party wipes every 3rd pull? Still come out ahead, right? (Note: The psycho mage isn't always a mage - it could be a fighter who insists on pulling the whole room EVERY time, or even an archer or cleric who just can't stop grabbing more mobs even during fights.)

Solution: Well, there isn't an easy solution. A psycho <insert class here> always means more work for the cleric, who's split between healing the tank and the psycho at the same time. You could just let the psycho die, but remember, they don't care, and when they die, the mobs are now probably on you. The main thing to remember is it's not your fault if people die because too many mobs were pulled. The blame isn't always on the cleric - it's on whoever's pulling too many.

Ariandra
06-18-2008, 08:47 AM
A solution that works for me when wanting to get from point A to point wherever that is monster free: I remove my weapons and armor and push the tunnel vision button. If they don't see you can buff they leave you alone at least until they start to remember your name! (tunnel vision button is a personal attribute and not available to general game public) Also, hide before applying buffs to yourself!

Questions for you: what do you think of clerics selling buffs and how to deal with idiots who insist on either requesting a buff, heal or party while you are in the middle of slaughtering a mob and trying to not get slaughtered yourself? I usually ignore them but sometimes they insist on jumping up and down or running around in circles in front of my character and the monster(s) I'm trying to kill. (My desire is usually to condemn them to slow torture followed by the deepest dungeon of hell for more torture) Last is, how to deal with those insisting you chat with them while in the midst of aoe? Don't they have a clue THEY could be the next one dead if you lose focus?

Love your posts!

ofbraindoiLack
06-18-2008, 09:42 PM
Thanks ^ ^!

@Thasmudyan: Yeah, I was in that situation a few days ago. I was in Abyss and they kept pulling the entire room with me as the only cleric. I could handle keeping them healed but had to spam potions and stones at the same time @.@ I don't mind using pots and stones, but to where I practically have to use my toes to keep up?...eh, no thanks.

@Arianda: I've gotten myself some tunnel vision as well ;0
The problem is, half the time my inventory can't handle my constant stripping

Lots o' questions that I should probably answer in the first post, but I'll summarize here~

Selling buffs? Frankly, I think that's silly.

I'm not sure how to deal with them, because telling them to just back off might end up in death. After you're done with the mob, inform them that doing stuff like that is not going to help their case, as it can get you and them killed. If it persists, ignore them as much as they can until they give up. If they keep KS'ing you for [i]way too long and just don't get the picture, screen shot it and report them. Guild war works, too, but it's not the best solution.

I like to multitask and chat, but that doesn't always work to the party's best advantage. Beforehand, inform them it's not that you don't like chatting with the particular party, but it's that you can't. Most parties will understand completely, because they depend on your healing skillz to keep them alive and well.

Angelxx
06-18-2008, 09:49 PM
The crazy, but awesome tanker
The Problem: The tank can mob and tank more than 15 mobs at once and keep 80% or more of the mobs agro at all times (some of the mages/archers/clerics may steal the agro if they are spamming skills since devastate and mock can only keep 5-10 agro at a time). It is hard trying to heal and rejuv the tank when he/she is trying to collect the mobs, and most of the times if clerics do try to heal, they will steal a lot of the mobs which in return, ruins the tank's devastate.
Solution: Clerics to stay as far back as possible, make sure the tank is already fully healed AND rejuv casted on them before they run off to collect mobs. Try to keep all healing to a minimum as the tank should be able to use a stone or two before they cast their devastate. Making them use a stone is better than you running around with half their mobs (that you stole agro off with your heal/rejuv) while they are trying to cast their devastate - this will sometimes result in the fighter only devastating half of the mobs, or sometimes even 1-2 because they were chasing a monster that was chasing you.

Corbel hurts my eyes. You apparently in Genesis.. how comes I've never seen you online?

Should that be cast restore? Why rejuvenate when they are fully healed? :confused:

ofbraindoiLack
06-18-2008, 10:21 PM
Thank you for being exceptionally observant, Angel~~

rtan9838
06-19-2008, 04:51 PM
Should that be cast restore? Why rejuvenate when they are fully healed? :confused:

:D are those two different skills? (<-- only a level 33 cleric)

all i know is that clerics cast heal, restore and a skill that they smash the ground or something pretty like that and heal almost all my fighter's hp :D is that rejuv?

Thasmudyan
06-19-2008, 05:54 PM
We've got Restore (heal over time), Rejuvenate (the big heal), and Recover (the lv60 party heal). Easy to get them all confused if you aren't a cleric.

About selling buffs: I don't really see any clerics doing this. For most of us, I think it's just not worth the time to try and collect money from the buff beggars. (I mean, seriously, just think about how that conversation would go... trying to get across that you want money to someone who's proven they can't even formulate a full sentence.) I don't object to people selling buffs - after all, people sell scrolls. With the number of clerics willing to buff for free, though, as well as the hassle collecting money would surely be, I don't think it's worth the effort.

Also - The character hide mode (well, in Roumen and Elderine at least) kind of acts like a tunnel vision button. You can't see any says and you can't see buff beggars jumping in your face. :) They can still whisper you, though, sadly.

Angelxx
06-19-2008, 07:05 PM
:D are those two different skills? (<-- only a level 33 cleric)

all i know is that clerics cast heal, restore and a skill that they smash the ground or something pretty like that and heal almost all my fighter's hp :D is that rejuv?

Yes. Restore heals x amount of hp every 1.2 seconds x 15. This is available from level 25.

The animation you described does sound like rejuvenate which heals a massive amount of hp compared to heal. This is available from level 41.

:)

Syndil-san
06-19-2008, 07:31 PM
A lot of this stuff you learn from experience when in parties. I had to learn a lot of that stuff on my own. But putting your skills points in cool down greatly helps with say reju.
But I guess if you were to draw aggro from a tanker and wanted to run at least run in circles around tanker:p.
That is a helpful little think you piece together shame you didn't put in ressing. But I guess in a since that could go with the healing section.

ofbraindoiLack
06-21-2008, 10:02 AM
Har, yeah XD It's funny when clerics run too far for mock or kick.
What I also don't like is when you're in the middle of an area surrounded by respawn, and if you move just a little bit you'll pull aggro from about ten monsters at once, yet the tank stays waaaay too far away from your heal. That's understandable, though, because they probably don't want to kill you with any of their mob o.o I guess the solution to that is to say something about it, because the party will probably opt to move so their cleric isn't likely to die.


Put in ressing? Like, whether or not clerics are required to res a dead stranger? Oh, that's completely optional. The person dead can't get themselves back up, so it's just a nice gesture if you're not dying yourself to revive them[unless they're 2X trying to solo in CP, or spam for a party, then it's better to let them go somewhere else]. You could say: hey, you died so it's your fault. But that's not always the case. There's lag and random, out-of-nowhere trains that could have factored in to their death. As long as I'm not getting mobbed, or my invinc would last long enough, I always res a person, because I've been in that situation before. A lot of times, actually. -points at crap computer-

rtan9838
06-22-2008, 04:56 PM
Yes. Restore heals x amount of hp every 1.2 seconds x 15. This is available from level 25.

The animation you described does sound like rejuvenate which heals a massive amount of hp compared to heal. This is available from level 41.

:)


We've got Restore (heal over time), Rejuvenate (the big heal), and Recover (the lv60 party heal). Easy to get them all confused if you aren't a cleric.

yes, that sounds about right. but I will forget them quite easily :D i just know what they do, and what they look like - that's enough for me :D

ofbraindoiLack
06-24-2008, 06:41 PM
Even I forget them o.o
mostly the party buffs, though

xena99
06-24-2008, 07:18 PM
I will rez a non party member as long as it won't interfere with my party, esp if dead player is a cleric. I figure parties without a cleric, should have considered the need. But when a cleric goes down, usually no one left in the party to rez them.
In early days would go quite a bit out of my way to rez, but now limit my travel to nearby parties. Hard to travel far without dealing with large mobs and we kill so slowly won't get there in time anyway.
Wish a party of the dead player could understand I cant rez successfully and fight off a crowd too. I have died more times than I care to recall from mobs at the rez site, funny many times the rezzed party mushrooms and leaves me to die at the hands of the mob.
Hasn't happened to me lately, cause I'm not quite as helpful.

rtan9838
06-26-2008, 11:20 PM
I have died more times than I care to recall from mobs at the rez site, funny many times the rezzed party mushrooms and leaves me to die at the hands of the mob.
Hasn't happened to me lately, cause I'm not quite as helpful.

ack that's no good. i've died many times trying to protect a cleric while they res my cleric xD ah the good ol days of running around like crazy in ZK's tomb trying not to run into a group of mobs xD

rokhas
08-18-2008, 02:31 PM
I think you forgot the split party, 1 figther take the rigth and other wacko mega-ultra-super tanker (he believe that) take the left.
how I a new cleric only 2 months could you tell me what you do????

ahtai
08-18-2008, 05:29 PM
I use invince when the mob collector return (usually fighter) because the next mage start hit and I need full attention on mage's health bar. Also when fighter stop running all the hit will start the same time. Fighter can stand in invince and deal good damage. Chances are mob will die before fighter run out of HP and need to spam heal.

When I got mob on me, I will run towards fighter and mage. Mage is usually better choice as normally the mob is gone after I walk through his circle of cast.

linkin_park1
08-18-2008, 05:46 PM
god...seriously.(im gonna be hated by alot of clerics for this but) all this thread is for is to give the whining clerics who cant heal and fight at the same time a place to blame someone else. ive been in loads of parties where the cleric dies because they run from the mobs when they pull agro the mob because cooldown on mock is actually a good amount of time with full cd. and it only affects i think 6 monsters. so yeah when we fighters say it was cd on mock it was. SO STOP WHINING CUZ YOU DIE BECAUSE YOU CANT HEAL AND FIGHT AT THE SAME TIME. (man lots of clerics will hate me but i speak the truth)

saint_attila
08-18-2008, 09:52 PM
I have a quick suggestion. The suicidal fighter party.

Its when you have a party of four fighters and one cleric. None of the fighters know what the hell they are doing, refuse to use snearing kick, mock, or devastate, etc and end up getting their rears handed to them. Then they start screaming at the cleric why he/she didn't heal/restore/rejuvenate/recover/etc them. So then they lay on the floor, dead, waiting for you to revive them. Sadly, they seem to forget that they have a huge mob standing over their corpses. Monsters are attracted to shiny lights and ninety percent of a cleric's skills has some sort of shiny light used in them. Soon as you start the revive, EVERY MONSTER CONVERGES ON YOU, leaving you to spam heals, stones, rejuvenate, invincible, whatever you have to keep yourself alive, therefore interrupting revive and leaving the suicidal fighters to lay and rot. What is the outcome of this? Everyone losing exp.

Solution:

In order to remedy this problem, there are several things you can do. First is quit the party. Simple as that. Another course of action would be to try and formulate some sort of plan........for me that never works though. And last, that I can come up with, is to simply keep at it. Maybe at some point they will figure out that they need to take out the monsters rather than take a dirt nap. Heal is quick with cooldown maxed out, but it still takes time. Cut the cleric some slack.

I know of this, because I had to deal with a party like this when I tried to get Zombie King. Three fighters (who are now some of my closest friends) and I composed this party of sucidal fighters. Although that is more of a rant. And yeah, feel free to put in your two cents on what I have said.

Kierya
08-19-2008, 03:35 AM
Yeah, I know those suicidal fighters. Bunch of maniacs, but sometimes you get lucky and some of them actually know about using pots & stones, and that a cleric can't always keep up with their needs.

YunGemstone
08-19-2008, 07:23 AM
I am very suicidal on my fighter. Especially in KQ. Thats why I always bring full stones and 100+ Tier 2 or Tier 3 pots. In Gold Hill I run ahead, gather all mobs near the mining points and kill them 1 by 1 while mocking nonstop. If a cleric heals - fine. If not (like 70 % of the time - lazy new cleric generation :D), I spam the stones/pots. No problem. In Robo I slap the Tier 3 scrolls, get a defense of 550 with axe and cleric in party...and Devastate/Mock the place up :p When the big spawns come I stay and fight everything. If people around me start to get down and I'm the only one still standing, I take out the +9 shield and start running.
Most of the time clerics don't even try to keep up with me. Only a few feel the responsibility to heal me while I try to tank and get every mob on me. I admit that gets me angry since my main is a cleric. If I have to shout to the cleric "HEAL", then it must be because he never used Heal on his party for 5 minutes straight. I may not count on him/her, but I'm prepared - unlike rest of the party.

saint_attila
08-19-2008, 07:25 PM
Hmm. I know that it isn't all fighters that mess up like this, but I always stare for a minute when I see a fighter use an HP stone. When I see the little red sparkles rise up off them my brain just says "Did he just use a stone?".

Honestly I like it when people know that I can't heal them as quick as they want. Heal has a 2.1 second cool down and rejuvenate has 10 seconds. Restore isn't good to use when they are at 1/4 life and taking large amounts of damage anyway. So seeing a fighter use a stone scares and makes me happy. Show people aren't super dependant on clerics now-a-days.


Have you ever had someone killsteal from you and then immediately send you a party invite? To me that is like saying 'You can't take these guys down on your own, you need my help. Join my party and I'll help you kill these guys in exchange for you buffing me, healing me, and doing everything other than fight.'

Least that is what it is to me. If that is good enough, someone make that into a suggestion.

Bintijuah
08-20-2008, 01:16 AM
god...seriously.(im gonna be hated by alot of clerics for this but) all this thread is for is to give the whining clerics who cant heal and fight at the same time a place to blame someone else. ive been in loads of parties where the cleric dies because they run from the mobs when they pull agro the mob because cooldown on mock is actually a good amount of time with full cd. and it only affects i think 6 monsters. so yeah when we fighters say it was cd on mock it was. SO STOP WHINING CUZ YOU DIE BECAUSE YOU CANT HEAL AND FIGHT AT THE SAME TIME. (man lots of clerics will hate me but i speak the truth)

When I'm in party with my cleric (Glamour_Cat-lvl 43-Teva) I am a HEALER not a fighter and thats the way it should be.:cool: I totally believe that clerics were designed to be HEALERS not fighters and thats what I do.:cool: There may be times when the Cleric has to help out but that should not happen very often and when it does I'm built to take it, so, NO WHINING HERE, I do my job as I was designed to do it.

strawrberry
08-20-2008, 03:38 AM
Since servers are still down, I think I will pass on some of my experiences, though, granted, many have been said.

My cleric was built for soloing, since she was my first char and I didn't really know anyone. If I get into a party with a tank who doesn't hold aggro (DoA, 1 cleric, 1 tank, 2 mages, tank wouldn't mock/devas/snearing kick), which results in the mages, and myself, taking aggro, which, if I'm hit by a burst of lag, results in death of me. This particular tank just pulled mob after mob, while the mages were still fighting 2 or even 3 mobs each still. Well, after I died and moved to the gate, I left the party.

Also, I've seen someone ask what to do with regards to healing a fighter whos luring. From experience, the fighter wants to grab as much aggro as he/she can hold, and doesn't want you in the way, so a restore before they run and they should be set. If they are too lazy to use a stone/pot while they run, then that is no fault of the cleric.

campire931
08-20-2008, 06:20 PM
i got one

The Dying People
Problem So your in a KQ and there's these couple of people who, no matter what you do, keep dying. You rez them over and over, tell them to let the tank do his job, but no..they die, again. They insist on pulling every mob on their own, even though they obviously, don't have enough HP. Then what do they do? They spam for a rez.
Solution If it keeps happening, don't rez them anymore. Tell other clerics not to, although you can't stop them. If another cleric rez's them, that's their choice. Just don't rez them....Tell them, "Learn to stay alive."

ofbraindoiLack
11-03-2008, 09:20 PM
-sneaks in-

I'm totally going to add most of the good ideas that popped up while I was away with my super-duper-extended Fiesta/mmorpg/games/EVERYTHINGLIESURELY hiatus ^___^

dogdogs
11-03-2008, 09:34 PM
One of the worst things (as a fighter) is a cleric who managed to steal my agro, and then won't stop running around.

It is bad enough that you stole half my mob, now you're running around non stop that I can't even stop to cast devastate to try to steal the agro back, or even just to stun them giving you enough time to get us back on track with heals. DONT RUN CLERICS! STONE IF YOU HAVE TO. Running just means faster tank deaths/mage death, slower mob kills... which we don't want.

As for the camouflage... anyone without clothes on or without level 40-50 gear on, I don't ever bother asking for a buff. I don't know if anyone desparate will run around town clicking on everyone, I certainly don't. If cleric were my main, I would be in a cash shop suit, this is good camouflage. Just hide your mace/shield and then you can just say "I can't buff sorry"

Hold up...stone if you have to?

A. Cleric heals are ment for party but if the cleric who is the one actualy supporting the group is dieing then they have all there rights to pull off there party and heal themselves and run for the hills.

B. It is really not there fault that they stole the aggro, you demand them to heal and they heal though they demand for you to keep aggro and if you lost the aggro in the first place whos fault would that be.

C. How exactly does it result in tank death and mage death when about half the mob is on the cleric and the other half on the fighter. The cleric and fighter have the highest defence in the game, how come you cant pot and stone?


Forgive me if I sound very childish, it sometimes controls me and I just type away XD anyway I mean no offence to you at all, its jsut some flaws to point out. Feel free to point out mine.