View Full Version : best way to built a mage
hero23
08-23-2007, 09:52 PM
well i really love beening a mage and all, but the thing is i cant seem to do much damage ... so can any of 1 experienced mage tell me how to rais or built a good mage. plz be explainable, tell me how many to rais on int and spr or others thanks.
NaiPinG
08-23-2007, 09:57 PM
well int just add 1.2 dmg per point
spr add a 0.2 critical 0.5 mdef and 5 sp
but there a drop on critical from 0.2~0.1 at 26 onwards
hero23
08-23-2007, 10:11 PM
STOP TELLING ME THESES WERID NUMBERS TELL ME IF I SHOULD GO FULL INT OR FULL SPR OR MIXED THAT WOULD BE MOST HELPFUL
 
 
 
 
 
 
 
Veres
08-23-2007, 11:06 PM
Learn to read and don't scream at someone that answers you, theres is no "proper" build, it's up to the person making the character, if you want to do damnage go full int, as he stated 1 point into int, gives 1.2 damnge, is that to hard to understand? but if you don't put any into spirit, your magic defence and crit rate and mana will be low, build the character how you feel, and don't critize somone for trying to help.
shade_ranger
08-23-2007, 11:32 PM
one of the best builds are 2/3*spr and 1/3 int
talonmas
08-24-2007, 06:54 AM
Could you give us your ingame name? Good to know cause I dont wanna party with a person without a brain... From your response I'd say you should pick Fighter instead, more rpg'ish for you :p
BunnyHanyou
08-24-2007, 07:05 AM
STOP TELLING ME THESES WERID NUMBERS TELL ME IF I SHOULD GO FULL INT OR FULL SPR OR MIXED THAT WOULD BE MOST HELPFUL
Why the heck are you yelling at someone whos trying to help you? TURN THE CAPS OFF. Anyway I'd suggest 3INT:1END for mage. Just so that you wont be dieing constantly and still do decent dmg.
hero23
08-24-2007, 09:08 AM
o ok thanks guys and btw my key board broke i had to do caps.... >_> i wasnt yelling im just a little noob and so the best way is to but 2 int and 1 spr every 3 ponits or 2 spr and 1 int plz tell me thanks
Shimbo
08-24-2007, 09:11 AM
It's all a matter of opinion and play style, really. I went with a pure int mage and didn't regret it, but you'll need more money for pots and stones. I know people who go with full spirit for a higher crit rate then lower the cool time of magic missle and crit missle spam enemies. You can put some in end and do less damage but survive more, split between spi and int and do less damage but have more mana, etc. It's all up to you, really.
nuggetbaby
08-24-2007, 09:13 AM
There are a few builds:*
3 INT : 1 END
1 INT : 3 SPR
4 INT (Full M.ATTK)
3 INT : 1 SPR
its up to u ...
for me, its 3 INT : 1 SPR
hero23
08-24-2007, 09:20 AM
o ok thanks guys i really need ur help ^^ so if i go 2int 1 spr is that good for dmage if it is tell me
Shimbo
08-24-2007, 09:24 AM
2int 1spi will be a pretty low damage mage. But you should crit more often and use sp recovery items less.
hero23
08-24-2007, 09:26 AM
well if 2int and 1 spr is low then should i go 3int 1spr or the oppsite
Shimbo
08-24-2007, 09:28 AM
Well, intelligence increases magic damage, and Spirit increases SP and crit rate, so make your choice. I can't tell you which to do, because I haven't tried either, and I don't want to say one or the other without knowing pros/cons first hand.
hero23
08-24-2007, 09:31 AM
lol.. ok then i guess i go 2 int 2 spr ever 4 sp...even it up and be hybird i guess...
misoka
08-24-2007, 02:29 PM
I'd say 3 SPR/2 INT or 2 SPR/1 INT every level since SPR provides more bonuses to your stats than INT does, and it's far more useful. Don't bother putting a single point in END as lunelune's always pointed out to me. It's really not useful, and you won't even need it if you have a vitality scroll which will give nearly double your original health. If you pair that up with a defense scroll, you're all good.
And another reason why you won't need as much INT in my opinion is because your stats are already built to make INT your highest priority. So bringing up SPR as much as possible will help too while you keep your stats balanced with not too much or little SPR and INT.
Stats may have been changed or it may have stayed the same from Closed Beta 2. The best bet would be to make them somewhat balanced with one stat being higher than the other by one point or so.
hero23
08-24-2007, 02:31 PM
thanks* misoka that really helped me. ^^
misoka
08-24-2007, 02:36 PM
No problem ^^
Just realize that with each person, their build can differ depending on what they want to do. A mage's build will be different for a PVPer compared to someone who likes to solo a lot.
I really suggest getting the scroll production too for your skills because you'll need quite a few of them, and the defense scroll is one of the first you'll learn to make. It'll be easy too since the drops will come from monsters that you have to fight against in your quests. It'll be better than to buy scrolls from other people too because it'll drain out your money and you'll be wondering why you barely have one silver at level 15 :P
Just keep reading around and experiment with what you have. Just... Don't put anything into STR. That'll be way off your base. xD
BunnyHanyou
08-24-2007, 02:37 PM
If all your looking for is DAMAGE then go FULL INT. Be warned you will die alot, and need ALOT of pots. If you want good dmg and survive a little more go 3INT:1END. If you want some crits and do decent dmg 3INT:1SPR or 2INT:2SPR.
Valentis
08-24-2007, 03:08 PM
TBH, I seriously doubt a 3INT:1END build will help you survive any longer. Consider - at level 40 you'd have approximately 30 INT and 10 END. The 10 END would give you 50 extra HP and like 5 defense. I say it's basically 10 wasted points.
jojomjo
08-24-2007, 04:01 PM
wht mean spr/sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-surprised.gif
Deaths
08-24-2007, 04:07 PM
Spr (Spirit)
<ul>
provides sp pool
decent crit rate (at level 30+ it only starts to show)
more efficient mana stones (save cash $)
you will be able to take hits from the few creatures who use magic attacks (eg. vivi, magic staffs, flying books, pixies, pinkies, etc.)
[/list]
your damage will suck compared to the other mages at your level who do invest in INT (until you get that crit up of course) This means you will need to use more spells to kill the monster, in which more sp is used which can decrease the overall efficiency gained from sp stones (Cost $$$)
Some monsters have MANA DRAIN which hurts like the hangover you had after that ill-conceived beer bomb. And since you have a big pass pool of mana, it will sting and it will stink
Because you are weaker, you will spend more time regenerating Mana and Health, unless you have the resources to cover those (Cost $$$)
Int (Intelligence)
<ul>
Your damage will hurt. Then it will hurt some more. Your spells will blow craters into the hp bars of your opponents at every hit (unless you fight an END/SPR invester cleric/mage, then it would take one more hit (lol))
[/list]
You will be pummelled by every hit you take, magical or physical (unless you do decide to invest in end, which makes me wonder why you are even reading this) You have no evasion, no def, and no magical def, as int only increases M.Dmg. Get some highly upgraded gear and blend into the battle with a finger on the potion key
Any Int invester will spam their Magic Missile spell constantly (low mp cost, no need for mana pool) and do some nice damage. If you aren't planning to invest time, money, and sweat into your mage, i recommend INT over SPR because its like having an extra weapon to wield.
However, if you are the hardcore mage fan who happens to have a lot of time on hand and is planning to make it above lvl40, i recommend you invest in SPR. As you level, your arsenal of spells will increase, and their power will meet and exceed the bonus damage from INT. Combine that with a crit, and you'll have brought a gun to a fist fight. However, you will be spending a lot of time grinding, you will have a tougher time questing, and you will almost indefinetly need a cleric in your party (the first two only apply to lower level SPR mages). You will be using a lot of resources match an INT mage's power at lower levels because other spells cost a lot more SP than just using Magic Missle (which is how the INT mage would fight)
There are the pros and cons of each stat. Im not saying you shouldn't mix the stats up. regardless how high you plan on leveling.SPR increases crit (although rather slowly at first) And INT gives you permanent increase in magical damage of all attack spells in your arsenal. However, that increase in damage just doesnt seem so appealing after you learn spells doing 1000~1700 base damage.
At level 3x, a character of mine crit nearly 1/3 of the spells i used (pure spr). If i had to guess, it would have been over 1/2 of the spells at level 50
hero23
08-24-2007, 04:11 PM
thanks guys for all ur help made me feel better but the bull shyt thing is fiesta doesnt start till 3 more days MOTHER F_CK
talonmas
08-24-2007, 08:04 PM
Spr does NOT add crit slowly early on. It will ALWAYS add 0.2% for the first 25 points, and later on 0.1%. So the benefit is THE SAME at level 4 as on level 30+. It's only the human brain that will notice it at level 30+ due to frequent crits. But mathematicly, it's the SAME!
However, crits will be better at higher levels due to crits working with % while Int adds a static moddifier. For example, say you do 100 damage and your crits do double damage. Then 1 point in Spr would add 0.2 damage while a point in Int would add 1 damage. However, if your spell did 1000 damage (which it do pretty soon), then 1 point in Spr adds 2 damage while Int adds 1 damage! And the gap will grow for every level. Remember to allways count damage over time. After all, you gonna kill thousands of mobs to level so over time is what matters.
So, if we can re-spec stats by any mean later on (premium item perhaps?) then add Int early on and re-spec to Spr later. Otherwise, if you plan to go past noob level, go with Spr.
On a side note, doing steady high damage, but slightly lower over time compared to Spr build, can be better while doing KQ. A good luck streak with crits can easily draw aggro on mobs which is death for a weak mage.
So to sum it up. It doesnt matter, pros and cons with everything. As long as you add Int and Spr atleast :)
gebomato
08-24-2007, 11:51 PM
I say you should use 100% Dex =b
weavers
08-25-2007, 11:55 AM
my mage went full SPR for crits and sp. after cb closed i've been thinking if i should of gone int. i mean at lvl 30 i was criting ~10% of the time with weap, neck(1%) and +spr. and i was doing about 55-60dam with magic missle 1 agaist ice vivi and ~80 agaist bats in the tomb. to solo here i always had to use atleast 1 hp pot.
now if i put +30 into intel my damage vs. bats should of been ~116. considering i put +5 into to spell reduction my dps would of increased a good bit. say if i casted 10 magic missiles with +30int i would do 1160dam. if i was full spr and crit'ed once i would of done 880damage. granted spr full sprt is chance and i could of had 5 crtis in a roll, but more often then not it would of been 1 in 10.
did anyone go full intell and remember what their damage was around lvl 30 to ice vivi or bats? to confirm my math?
Deaths
08-27-2007, 04:03 PM
lol i did write that you should go spr if you plan to go above 40 ;;
punkysue
08-29-2007, 03:59 AM
hmm.. i think to my opinion.. full int and when ur lvl 40 hope that theres something such as restat in the cash shop or sth.. then restat add all into spr.. then ud be.. nice?!
revengeanlord
09-02-2007, 06:54 PM
IS there anyone try pure END Mage?
I am a pure END Mage,a lv14 Mage,
and feel my distribute of stat point is ok.
Veers
09-04-2007, 01:30 PM
I'm doing a 1:2 INT:SPR build (for now) and it's working out alright for me. My job change quest was super easy and I can cast non-stop without using any stones or pots on KQ bosses. Partied last night with a 2:1 INT:SPR mage and the difference in our burst damage was very noticable (I was level 24 she was 28, we were fighting mobs orange to me) but my SP pool lasts for a long time and I do good consistent damage over time.
When/if stat reset becomes available I may try a bit more INT, possibly a 2:3 INT:SPR. I'd like to see some more damage, but then I would probably realize how nice the MDEF and extra SP are and want to switch back :P
MuyGuapo
09-04-2007, 08:33 PM
There are a few builds:*
3 INT : 1 END
1 INT : 3 SPR
4 INT (Full M.ATTK)
3 INT : 1 SPR
its up to u ...
for me, its 3 INT : 1 SPR
I'd like to point out that he forgot the 2 INT : 1 SPR build. I use tht one and it works excellently for me. Just thought I'd point that out.
Mentaldud3
09-05-2007, 03:04 AM
Pure int for me works fine, you get enough sp as you level so you dont need to worry about that, plus with the amount of damage done you only need to hit monsters once...
Winifred
09-15-2007, 02:30 PM
I'd say 3 SPR/2 INT or 2 SPR/1 INT every level since SPR provides more bonuses to your stats than INT does, and it's far more useful. Don't bother putting a single point in END as lunelune's always pointed out to me. It's really not useful, and you won't even need it if you have a vitality scroll which will give nearly double your original health. If you pair that up with a defense scroll, you're all good.
And another reason why you won't need as much INT in my opinion is because your stats are already built to make INT your highest priority. So bringing up SPR as much as possible will help too while you keep your stats balanced with not too much or little SPR and INT.
Stats may have been changed or it may have stayed the same from Closed Beta 2. The best bet would be to make them somewhat balanced with one stat being higher than the other by one point or so.
you are by far the most helpful and clear out of all of the builds i have read. Thank you!