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View Full Version : About the latest patch and the errors it created.



GrauEngel
06-11-2008, 10:30 AM
Well where to begin?

I play an archer mostly so i guess ill start there.

First up, numerous animations with the archers appear incorrect. Most notably a crossbow user should not be pulling his/her right arm back to launch an arrow in a manner which is seen on an archer using a bow.

Resource picking, aka ore mining and herbing.

While attempting to herb Moonlight Tomb, earlier this morning, ive noticed the animations and even the sound effect were wrong.. simply put, the animations and sounds where what one would expect to find and hear while mining ores, not picking herbs.

And on the subject of picking herbs in MT, location i6, I've seen a Piggy Bat at that location, where normally there are none... and on the subject of bats, normal Bats were attacking my level 43 hawk as if she were a level 20, as well as appearing to have red text, and dropping items as well when killed such as dog tooths, meats, and leathers.

Im sorry fellas, but it looks like you have your work cut out for you this time, sorting out this patch...

Best of luck to ya, and I'm sure it should not be much of a head ache for you all... we're hoping. >.<

PePsI
06-11-2008, 11:22 PM
For one, Resurrection is messed up... The animation happens way too fast before the cast time is completed, one has to look at the bar to and stay still before cast is completed or else it will fail...

Apparently there was an attempt to improve the skill animations of every class, but I hate to say that this attempt has failed sorely... If there can be a rollback on this it would be great... Because now I can't tell if I have casted my Resurrection or Rejuvenate properly... And it's quite a big problem when I'm in party~ (Not to mention that some of the animations really look depressing now... Mages look constipated while casting spells)

We can now heal, rejuvenate, cast buffs, whatever WHILE running/moving... Not that it's bad, but actually I was happier with the old way... Same thing with the green heal counter... It lags more then it helps, so I think we would be far better off without it...

Some orcs in uruga are either missing or respawning way too slowly... And as mentioned by tonnes, bats in moonlight tomb are now lvl 70 mobs... I understand that many mob locations have been rearranged... I'm not sure if it was done for balance, but surely the bats are a bug?

Farming animations has all been changed to look like mining, but I suppose this is for the event quest? If not, someone might want to look into that as well...

MiniDragon KQ is way too hard... and I heard that Hardcore is way too easy... Mixed up? And it seems that you easily get glitched while in a kq... Can't heal, stuck, cant rez, dead people standing, etc... Also, Paulmone's threat quests are messed up... I can't tell what I need to kill and what I have to pick up because everything is in gibberish... (What the hell is jerkys??)

Also, there seems to be a rez bug, as in when a char dies, gets revived, dies again, and after the second revive, due to a lag in registering damage, the char will animate dying again but have full hp, can get exp, will not respawn, can't move, can;t cast spell and will be stuck on the same spot until they relog...

Having said all that, kudos on adding quests for the 50+, now I have a lot more to do... thanks for TRYING to update the animations, although the attempt turned out disastrous... Thnx for adding the colored Q to the maps... helps a lot... Thnx for tweaking empowerment for heal~ And thanks for the new maps... although Tomb of Helga seems to be made for the impossible... Keep going Outspark... Yoo guys who made this great game in the first place, I believe there's nothing yoo can't fix on it...