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View Full Version : What are the skills for archers and which ones should i choose i just need 2 know before open BETA


salmonson
08-25-2007, 07:35 PM
Plz just answer my question and dont scream at me about it

TestSubject
08-25-2007, 08:02 PM
They are changing things in OB.


We can't scream, we are typing things- not talking. But we can mock you.


Think for yourself! Maybe if you left it at "what are the skills" which, I may add, were in the Wiki (is that still up? or did that go down with CB2?) RAWR SCREAMING! SCREAM SCREAM SCREAM SCREAM CAPS LOCK MEANS THIS IS IMPORTANT SCREAM


The fact that you need to preview every comment is kind of annoying...

xpnkxpacx
08-25-2007, 08:20 PM
http://www.fiestafan.com/wiki/index.php/Archer_Guide#Skills





It*shows*the*skills*here*^^*

FeeLz
08-26-2007, 01:03 AM
*Most people just get all the skills, to get skills you just pay for them with copper. You have to be a certain lvl to use certain skills though.

dorablue
08-26-2007, 08:11 AM
My advice is to buy and implement every skill you can then empower those you find useful. The type of archer you play - solo, support, or tank (like Miri /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-wink.gif) - will determine which skills you use the most.


The nice thing about the stat/skill system in this game is that we do not have to be "cookie cutter" players.


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DanHawking
08-26-2007, 10:29 PM
If you're low on money, these are the skills you should get, in order of importance:


Bone Shot


Aimed Shot


Fury Impact


Power Shot


Bone Shot activates more often than Fury Impact, then Aimed Shot is there for easily-recastable additional damage, Fury Impact again doesn't activate so often, and Power Shot's slow and shorter ranged (10.5m instead of 13.5m). You automatically get Nature's Protection from a quest. Multi-Shot is just for looks and pissing off everyone in the area lmao, I don't use it as much as I thought I would because of its ugly half-minute cooldown time.