xedgex4
06-26-2008, 01:43 PM
I just recently started fiesta 2 days ago and i'm lvl 16. I'm quite addicted to it o.o. I've made about 15 silvers by selling Elderine scrolls 1 silv each and selling junk to vendors. Anyways, I've noticed that mages have reallly low hp. As a typical stat build, do you put some END points in ? Do you put SPR points in ? or do you just place it all in int ?
equis
06-26-2008, 03:19 PM
In my opinion, the best thing to do is 25 SPR and the rest for INT. If you need END you can buy scrolls to boost your health and defense or buy things that boots you END skill. With 25 SPR it takes advantage of critical benefits without wasting any extra points in it and with the rest in INT you maximize the damage you deal. In most cases, I found that training early on I could kill monsters before they could get a hit or two on me. I recommend to start adding Spr points whenever you feel you do not need to increase damage to train. Others say that DEX helps aim and END is still useful, but I don't. Either way it should really be how you feel comfortable playing. If you plan to party END does seem like a waste though.
klasd
06-26-2008, 03:45 PM
ok theres gunna be no bias in my post
#1 pure int- powerhouse all points go onto power
con- they have low def and hp so like a glass cannon
#2 hybrid- 25 spr then full int
the 25 spr will give you an extra 5% critical and the int is still the rawr power
con- still low def, hp
#3 pure end- high hp higher def
tanking mage mainly used for duos with clerics or soloing
con- not as high power
#4 pure dex- cant say anything about this havent read into it as much
ask Icyphenoix (dunno if names properly spelled)if u want to know about it
#5 pure spr- high magic def crit and sp
con- not much power or def/hp
#6 end int- resonable power and reasonably def/hp
con not as high as power or high def/hp as pure int/end (respectivly)
#7 end 25 spr- (my build) (fine that was a bit of bias but that doesnt count)
high hp def and a high critical rate
con you wont have as much power with the lack of int
there are others but these are the main and the good ones...
traglc.
06-26-2008, 08:20 PM
ok theres gunna be no bias in my post
#1 pure int- powerhouse all points go onto power
con- they have low def and hp so like a glass cannon
#2 hybrid- 25 spr then full int
the 25 spr will give you an extra 5% critical and the int is still the rawr power
con- still low def, hp
#3 pure end- high hp higher def
tanking mage mainly used for duos with clerics or soloing
con- not as high power
#4 pure dex- cant say anything about this havent read into it as much
ask Icyphenoix (dunno if names properly spelled)if u want to know about it
#5 pure spr- high magic def crit and sp
con- not much power or def/hp
#6 end int- resonable power and reasonably def/hp
con not as high as power or high def/hp as pure int/end (respectivly)
#7 end 25 spr- (my build) (fine that was a bit of bias but that doesnt count)
high hp def and a high critical rate
con you wont have as much power with the lack of int
there are others but these are the main and the good ones...
He basically explains it, but I'll explain more in depth for a mage build. Mages are meant to be the powerful damage dealing class, full of evil and destructive spells, but of course you don't have to play as a destrcutive, power craving wizard. It all depends on your imagination and likes/dislikes. Here are the two most commonly used and beneficial builds to a mage.
Pure INT - DD = Damage Dealer, and Hybrid - INT/25 SPR. These two are the most beneficial ways to go for a mage, and choosing which one is based on you and your greed for power.
For my pure INT mages, they strive for full magic power capacity, and do quite well. Then there's the 'hybrid' mage, built for critical power along side with magic damage from the given INT. Pure INT mages are self explainitory, pure INT builds which allows for more magic damage, which you rely on upon your magic spells. The hyrbid however concentrates on the magic power from INT and critical power from SPR. Critical rates give you a chance to double your attack damage, two times stronger than your intitial attack damage. When choosing to be a 'hybrid' mage it is suggested to only increase your SPR by 25 points, because for every 5 points you gain 1% in critical rate, and after 25 SPR points (5% critical) it decreases slightly becoming less than 1% for every 5 points put on SPR.
More pros to the 'hybrid' mage is additional magic defense from pesky magic using mobs and monsters, also more SP for your spells and AoE's.
There's a rare breed of mage called 'manks' meaning mage tanks. They are solemnly pure END and are a substitute from the regular tanks (pure END fighters) you see. I do not reccomend this though, because people are used to tanks and are realiable, when mages are meant for destructive matters, but again it depends on you. Hope this helps. :)