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View Full Version : Does men do anything for acos?


Convent
08-03-2008, 10:08 AM
I've got Estelle, my aco, having the used-to-be-common apprentice build (full int, using a spare point every 5 levels for men).

At first I thought it was good, but when I raised Instance to disciple I noticed that full int was pretty cool too. Healing large was good.

But as an aco going cleric I want Estelle to be able to heal quickly but still substantially, which is why I chose the build in the first place. I'm not sure if acos are like apprentices/mages where men doesn't effect apps because of the animation time. Does men work on acos sorta the same way it does on scouts and squires?

Kesta
08-03-2008, 10:22 AM
hmm... good question personally i dnt have any men on my aco i find that my build is better suited for aoe as i can heal alot and have more mp and a bit of stam in case of agros :D but men i dnt think does anything for an aco (or is that just what i read?) anyway goodluck with ur aco i hope ull be cleric soon ^^

Propanol
08-03-2008, 11:20 AM
I don't think MEN does anything good to casting speed for aco's. I tested how long
it takes to spend all mp by spamming heal or buff. As a result, I didn't see any difference
even with 50+ MEN. Well, I think I still might be wrong in the testing method. I'm planning
on doing another test later.

dj78x
08-03-2008, 01:07 PM
wuts the point of men, seems useless tome, since if u can hurt and heal more and use less mp is better then doing it faster but less goodly o,o

Convent
08-03-2008, 01:21 PM
Well, if men did something for acos, it'd be better to heal 40 every 2/3 seconds than 50 every 1 second. Every 2 seconds an aco that healed 40 every 2/3 seconds would heal 120 whereas the 50 per 1 sec healer would only heal 100.

I think I'll stick to all int and maybe some wis, then. I only got to 3 men or so anyway, so if it did something it'd help but otherwise it's not big enough to hurt. ^^

Muchiko
08-03-2008, 01:41 PM
I tested that build on my disciple to be aco... With 18 men the ONLY thing I noticed was more criticals~

ashley88
08-04-2008, 09:02 AM
Well, if men did something for acos, it'd be better to heal 40 every 2/3 seconds than 50 every 1 second. Every 2 seconds an aco that healed 40 every 2/3 seconds would heal 120 whereas the 50 per 1 sec healer would only heal 100.

Even if it did heal more in less time, you would use more mp xP And if you run out of mp you need to spare time burning pots to heal again~ Pure INT ftw 8D

Tatsumiko
08-04-2008, 09:17 AM
which is why i love my cleric's build now XD (72+1 int at lv 66 woot)
and my spirit and ghost steel works on mobs at phil (that a cleric with major can't do cuz she's not pure int >_>)

ashley88
08-04-2008, 09:20 AM
which is why i love my cleric's build now XD (72+1 int at lv 66 woot)
and my spirit and ghost steel works on mobs at phil (that a cleric with major can't do cuz she's not pure int >_>)

Rofl yeah we PWN. xPP *high fives* Pure INT~~~~~ Wheeeeeee~ Attack mode supreme~ Buahahaha and I love my +4 6p cane xP I heal more than 300 hp~ 8D

Rorin_V
08-04-2008, 03:38 PM
MEN increases hit rate and crit rate. As I have not yet seen Minor Heal crit, nor have I seen it miss, I don't think it's all that important for Acos. Unless you want to solo all the time and have IQ crit. But if you want to do that, you may as well be an Apprentice/Mage.......

wildswing
08-04-2008, 03:48 PM
I'm not sure about mentality working with acos, but I would say it's a better option to go full int and use a higher level of healing when needed, rather than being able to heal faster.

Convent
08-04-2008, 06:16 PM
Lol, guess full int is best. xD

ootyroo
08-04-2008, 09:28 PM
in my humble opinion
(as i give it rarely but since trente needs advice =P)
full int is ok untill you reach around 70~80
your heal amount will reach a point where you never use its full potential
and you are able to effectively use spirit on most or all mobs you come across at this lvl
(personally with full int i only used lvl 2 minor heal for the longest time
as it saved mp from needlessly using my max lvl only to notice that a lower lvl
would heal just as much as i needed at that particular time)
plainly said: its just a waste of stat points

at this point or before (adding in a ratio pattern)
many people have delusions of adding wis to thier build.
"by having more mp you spam less potions" they say.
well quite true...for the first few casts that is. after that you'll be
spamming away with the rest of us.
even with 50 wis the mp regen never makes up for the mp spent in a pt

with that said you really have two other stats to choose from.
men and sta

men:
with men many believe you can cast much faster...
however in my test i only found the casting speed of IQ(Illusion Quake)
to become faster then before(at 30 men).
the casting of heals and buffs seem to stay the same.
along with the men stat adds the chance of critical attacks,
as cool as you may think it looks in reality your still not goin to be helping
much in a fight as far as damage is concerned.
the reason that we spam IQ in a fight
(pointing out a duo or party with a long range player/s specifically)
is to slow the moving speed of said mob.
the extra damage is nice but might not be worth it in the long run.
in short were not damage dealers...untill much later i gather from researching xenepic.

sta:
in my eyes many believe sta to be a little worthless...
but as a healer i must say the best results ive had in testing,
have been with sta.
of course one would argue,
"we can heal when we get hit why do we need more hp?"
well i can say with plenty of experience that being attacked by two mobs
out of nowhere isnt pleasant, especially when they both land simultaneous
crits with deadly results.
of course MH(Major Heal) is a great party saver in this event,
as you can heal your most likely hurt members along with you as well.
in perspective of pvp sta is a great asset.
if you are fighting in pvp is it not wise to go after the ones healing
the players killing you? of course it is.
basic tactics to kill the healer first as the rest of the pt is bound to die
with out his/her help (not goin to get into cash pots here...)
that said its very useful to be able to "tank" the players mobbing you
while the rest of your pt easily finishes them off.
even if you dont pvp or dislike the concept all together
guild wars will come and with it new kind of pvp emerges.
which most favor over regular pvp as you work as a large team in battle.
so blah blah blah sta is good for pvp.

so from results of many tests int/sta is the way to go. ~.^

so anyway hope that helped ya ^^

bobalitos
08-05-2008, 01:45 AM
trente catch the new cleri build that i wanna make popular



60 int then all sta!


=P its good.




i didnt think of this build. i just copy amer lol

Propanol
08-05-2008, 11:47 AM
Another choice I would like to mention is to become a POW-ACO. With high WT you can carry many pots enough that you don't need to repot in the middle of sherwood. And also you can hit a bit higher damage with your cane. But yeah, INT is the most important.

Dragonfly77
08-05-2008, 12:19 PM
Men only increases the mp recovery time/amount of mp. (Sorry not really sure which one >.<) I only put two points in men because I got tired of sitting around recovering mp while all the other players in my party kept fighting. I then throw a few extra points in wis if I feel like it. But pretty much I go full int.

But I'm going disc. My build might not suit someone whose going cleric. ^_~

ootyroo
08-05-2008, 01:29 PM
Men only increases the mp recovery time/amount of mp. (Sorry not really sure which one >.<) I only put two points in men because I got tired of sitting around recovering mp while all the other players in my party kept fighting. I then throw a few extra points in wis if I feel like it. But pretty much I go full int.

But I'm going disc. My build might not suit someone whose going cleric. ^_~

WIS increases mp and mp regen not men ^^

Dragonfly77
08-07-2008, 01:07 AM
WIS increases mp and mp regen not men ^^

eh?? (checks after lvled up)

?? You're right...but I swear that once I put a point in men and my mp increased...since then I thought men increased mp...that is so wierd...

...
...
...

X Files!!

raemrazr
08-07-2008, 11:29 AM
WIS doesn't actually increase MP regen time does it? It just regens more because you have a higher capacity and MP regen is based on a percentage of your total MP.

ashley88
08-07-2008, 11:32 AM
WIS doesn't actually increase MP regen time does it? It just regens more because you have a higher capacity and MP regen is based on a percentage of your total MP.

Lol well no, I don't really understand what your saying but, WIS only raises your max mp capacity, it does nothing at all to mp regen. To mp regen faster use a sof sheeo helm. Mp regen is not based on a percentage of your total MP. In a few seconds you gain a certain amount, which is the same for everyone, though that gain is increased if sitting.

raemrazr
08-07-2008, 11:34 AM
What I was getting at is that some people believe that WIS makes you regen MP faster. But the fact is, the only reason it looks like you regen MP faster is because more mp total makes for more MP regened since MP is regened as a percentage. :P

ashley88
08-07-2008, 11:37 AM
What I was getting at is that some people believe that WIS makes you regen MP faster. But the fact is, the only reason it looks like you regen MP faster is because more mp total makes for more MP regened since MP is regened as a percentage. :P

Lol still no. For example, a scout with 100 mp and a cleric with 400 mp. They will regain at the same speed. Thus, the scout will look like he or she is regaining mp faster. It doesn't matter how much mp you have. The mp regen is the same.

raemrazr
08-07-2008, 11:40 AM
I actually did a test on this using my the accessories that an acolyte has.

I don't remember the exact numbers, but for every 3 points in WIS one more MP was regened per tick. When I removed the accessories, I regened one less MP per tick than with them on.

ashley88
08-07-2008, 11:44 AM
I actually did a test on this using my the accessories that an acolyte has.

I don't remember the exact numbers, but for every 3 points in WIS one more MP was regened per tick. When I removed the accessories, I regened one less MP per tick than with them on.

Though that may be true, but in general. It does not help much at all. If that is the only reason to add MEN to regen mp by only a tick. I say it's usless, you won't regain mp much when spamming pots, and you only gain a pot worth per regen. What's the reason to? Besides the point a tick is only a tick, and barely anyone will notice the difference.

raemrazr
08-07-2008, 11:46 AM
lol I'm not for adding anything in WIS MEN etc. I was just stating results of a test I did. :P I'm actually pure int, for now anyway, until I decide whether I should add sta or not.

Kairi13
08-07-2008, 03:46 PM
Im for the INT i dont think we need men at all and wisdom your gonna run out of mp eventually just pot burn

ootyroo
08-08-2008, 03:36 PM
Though that may be true, but in general. It does not help much at all. If that is the only reason to add MEN to regen mp by only a tick. I say it's usless, you won't regain mp much when spamming pots, and you only gain a pot worth per regen. What's the reason to? Besides the point a tick is only a tick, and barely anyone will notice the difference.

well after all those posts you could have read my first post in this topic as it pretty much summed up the details about the stats xD