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View Full Version : KQ & the immediate need for two servers. (discuss)



Sirril
08-31-2007, 04:25 PM
You've probably all seen enough threads about the KQ problem. Well sadly,it's not yet been addressed and the problem remains so this is another one you'll be seeing


I seriously think that the*Fiesta game team*have somewhat seriously underestimated (or largely ignored,hoping it would pan out over time) the 'surge' of people that were initially expected to enter Open Beta. As it turns out,Deva server has become 'Busy' within 2 days of OB launch and the King Slime KQ's are already a case of click and pray. So now we have ONE server full of lag most of the time and a KQ system that has insufficient supply to the 'demand' of the Outspark community.


Which makes me wonder two things.


One: Why didn't they open TWO servers on OB launch,so that people could spread out their characters across the servers? Right now we have just ONE very under-people pressure server,where everybody is establishing their characters and thus we have an upcoming bad case of 'full server lagitis' in the making. (even if you say: "Oh but Sirril,maybe they didn't have the capacity to host two servers." I could say, "then why did they bother doing OB until they could? Surely they'd expect a fair amount of attention,and thus LAG in OB!")


Now the thing is,if the staff NOW decide after weeks/months to open*the second 'Apoline' server to cure the 'lag',IT WONT WORK! Why?


Because barely anyone except bored alts and very new people to Fiesta will enter the server,both of which will be in the minority by then. Everyone will remain on the first 'Deva' server for the large part because they'll have established themselves there. Only the people who are low levels or those who have large determination to shift to the second server and escape lag will go to Apoline,and these will ALSO be in the minority. Heck,you're more likely to get people running characters on BOTH servers!


If two servers were open on OB launch,I do believe people would have spread out across the servers over very quick time. The CB testers may be largely confined to 'Deva' due to their level 20 names stored on it,but the new person OB 'zerg' as such would mainly go to BOTH servers,and thus the lag would be spread out across both servers,causing less problems. Some CB testers may also have gone to Apoline,not caring for name storing.


<<MY OPINION: Fiesta game staff need to open up Apoline or a general second server ASAP,or else their plans for having two servers LATER to fix the 'lag' (should they choose to do this) will not have the major impact desired. The lag problem on Deva is only going to get incredibly worse.>>


Two: Did they really think 6x15 slots of the King Slime KQ and every*other KQ*so far every 2 hours would be sufficient to satisfy everyone wanting to enter a KQ in the early stages of OB at least?


As it turns out,the KQ crisis*may eventually fade out as the OB 'zerg' moves up in level. But this will take a VERY LONG time,especially since the King Slime KQ can be done early on and will thus be a constant ground for alt experimentation and brand new players to clog up the KQ queue. (maybe even the ones after that...)


At this early OB time however,I would have thought that MORE KQ slots would have been created. The demand is outweighing the supply here folks,pure and simple! And it won't go away soon!


Atop this,the secondary problem is that due to the lag on the ONE server even if you patiently wait to click,sometimes the YELLOW invitation of recruitment pops up too late through the lag and 15 people will have rushed onto the KQ by the time you're permitted to even attempt to click 'Participate'.


<<MY OPINION: Fiesta game staff need to impose one or all of the following KQ system tweaks AT LEAST TEMPORARILY in the early days of the OB 'zerg' to solve the saturation problem,if not permanently so:


A: Limit the amount of times any one IP address (not character,IP address because alts come into play here) can enter a KQ per day. Once a day seems fair to me,and would lower the queue somewhat.


B: Increase the KQ slots from every 2 hours to every hour in 6x15 slots. I don't think more players or general slots per X hours are needed,just a general increase from every 2 hours to every 1 hour,at least TEMPORARILY if needs be until the saturation crisis has passed. This would be my main suggestion to the Fiesta game staff,as I don't 100% see how this cannot be done for the moment. More KQ slots would mean more chances for people to enter,obviously.


B2: If B is not possible,either increase the number of slots per 2 hours from 6 to 8-10 or the number of players per KQ from 15 to 20-25.


C: Change the KQ 'Participate' system. Maybe allow people to 'book' KQ slots at certain times?>>


Feel free to discuss my ideas and come up with your own.

imported_tehfusion
08-31-2007, 04:41 PM
I strongly agree.


It's completely ridiculous. I'm level 20, and I play the game for say, 10+ hours a day. Every single time a KQ has been available while I've been on, I've tried to take part. Every single time it's filled up instantly. I haven't been able to get in a single one.


I don't know about other people, but for my girlfriend and I, kingdom quests were the one thing that set this game apart from others. Without those, what the hell is the point?


Not only that, but the lag is crazy. I get solid 1-3 minute delays with 1 minute gaps between them. During those 1-3 minutes, I can't heal or use skills or anything. I die constantly because of this. Unplayable.


The game has very small areas compared to other MMORPGs (i.e. Flyff), and much smaller enemy spawns. It's obviously designed for fewer people. Therefore, we need lots of servers. Say, five to ten would be good.


But an important point: don't make the characters seperate per server. Or if you do, implement channels as well, like Flyff has. This way, the lag and kingdom quests can be solved, without forcing players to play with a certain group of people. Everybody wins.


Address this immediately, or lose your potential customers.

wangfu85
08-31-2007, 04:59 PM
- an alternative solution to KQ crowding: user is allowed one KQ per X amount of hours. that way this forms a free-flowing but regiment system in which ppl can have the alternating chance to participate in the KQs. also this discourages ppl from resorting to use bots to get into kq, if that was possible.





- alternate servers will be nice, but may take forever to implement at the rate the outspark staffs have been going.*


- also booking is not good, gonna end up like same. its like the FastPass lines in SixFlags, still a long long line.*

Keenan
08-31-2007, 10:10 PM
well they do have things called server spilts where the gms or who ever moves some ppl to the othir server or have them choose to go or not.

Ishuku
09-01-2007, 12:32 AM
Whole heartedly agree, I loved fiesta through cb since it had a healthy mix of both grind with the occassional fun kq to break the monotony, but now all I can do is grind and pretty much nothing but grind, since even the basic quests just ask you to grind somewhere else.

Id be satisfied with being able to get into one single kq every 5 lvls, but at this point that seems pretty impossible.

tmcmahon51
09-01-2007, 12:57 AM
I strongly agree.Not only that, but the lag is crazy. I get solid 1-3 minute delays with 1 minute gaps between them. During those 1-3 minutes, I can't heal or use skills or anything. I die constantly because of this. Unplayable.[/b]

You're far from the only one. Even with T3, I tend to lag out a lot. >.<


With this lag issue (which is worse than any lag I ever seen in Flyff, WoW, GW, or any other MMO, even during 2x exp events), I'm extremely turned off from ever buying from their Cash Shop, and I'll probably just move on to some other MMO.

kingofcoro
09-01-2007, 01:03 AM
You're far from the only one. Even with T3, I tend to lag out a lot. >.<


With this lag issue (which is worse than any lag I ever seen in Flyff, WoW, GW, or any other MMO, even during 2x exp events), I'm extremely turned off from ever buying from their Cash Shop, and I'll probably just move on to some other MMO.

Ahh awhile ago Flyff lagged bad like this is happening now.

menndo
09-01-2007, 02:33 AM
You're far from the only one. Even with T3, I tend to lag out a lot. >.<


With this lag issue (which is worse than any lag I ever seen in Flyff, WoW, GW, or any other MMO, even during 2x exp events), I'm extremely turned off from ever buying from their Cash Shop, and I'll probably just move on to some other MMO.


WoW was much worse than this lag wise for a very long time, and that was sold as a nonbeta/'final' (mmos are never really final).

Greiffeil
09-01-2007, 03:58 AM
As a CB player myself, i agree with everything everyone has said.

The lag, the ridiculous "system" for the KQ (As many has said, it's much easier to get in in CB, but not a chance in OB).

And therefore i have decided to leave this game all together.

I will move on to other MMORPG now. Good bye and good luck to everyone.


Cheers,
Greiffeil

Deedolith
09-01-2007, 06:56 AM
B: Increase the KQ slots from every 2 hours to every hour in 6x15 slots. I don't think more players or general slots per X hours are needed,just a general increase from every 2 hours to every 1 hour,at least TEMPORARILY if needs be until the saturation crisis has passed. This would be my main suggestion to the Fiesta game staff,as I don't 100% see how this cannot be done for the moment. More KQ slots would mean more chances for people to enter,obviously.


B2: If B is not possible,either increase the number of slots per 2 hours from 6 to 8-10 or the number of players per KQ from 15 to 20-25.

While I agree with your 2 other ideas, increasing the KQs frequency is a bad idea. It will turn the game into a pure lvling race. And increasing the amount of people allowed in KQs will trivialize the encounter, unless Outspark do a major tuning there.

Sirril
09-01-2007, 05:33 PM
Well,having finally entered my first KQ in the game,I was promptly disappointed to be disconnected TWICE within it. One within 5 minutes,and one within a minute of relogging.

And with that,I quit before I've even hit level 20.

The Fiesta game staff have f**ked up the managing of the Open Beta I'm afraid,which was a slight shame as the game isn't half bad for a F2P.
I'm not tolerating constant KQ queues only to be disconnected from inside them once I crawl my way in. And I'm not tolerating the lack of immediate second server open either,causing lag problems in my regular grind.

There's better managed OB's out there,and I intend to find them. And wait for Perfect World/Darkfall.
I just hope that for the more persistent Fiesta lovers out there,that your situation improves eventually,but I don't expect it will happen anytime soon sadly.

P.S- You can't have my stuff because I just uninstalled the game and have no intentions of reinstalling.

P.P.S- I give credit to the GM's for their seemingly active presence within the game. A shocking first to actually see a GM in a F2P MMORPG. Keep up the good work. :D

EvilGerbil
09-01-2007, 08:05 PM
I do agree that at least one more server needs to be opened, but so far I have not had any problems with lag or being disconnected. It actually runs quite smooth with only the occasional hiccup that only lasts a mere second.

I also think that increasing the frequency of KQs would be extremely bad as leveling would be too easy thus defeating the purpose of playing an MMO.

Tc102
09-01-2007, 08:18 PM
ya man it not right to the ppl who want too do KQ we definately need new server but the person who started this discusion the persoon with the long post is right if we have 2 server ppl who have been playing the game for a while wil stay in the frist server but it gives ppl who hate lag a chance to play lag free get wat im saying . so sure if u want to hang out with ur friends in the first server by all means go ahead but whne u want to lvl up with no Ks interuppions and freee of lagg then go to the 2 server tht is wat i thinks of this whole situation

Keenan
09-01-2007, 08:53 PM
tsk...its not their prob that you got disconnected and if you get disconnected in a kq you wont leave it anyway.

DemonEyeKyo
09-01-2007, 10:21 PM
yeah plz do something... now everyone restart their cpu b4 a kq + er all change our graphic card to high performance n its still almost impossible to get into kq ... :( make two server or do a system that make 1 person cannot do 2 kq in a row at least... anyway do something

Astatt
09-02-2007, 04:41 AM
I believe the lag is not due to server connection (I have cable and don't seem to be lagging at all) but rather due to your computer. Get more ram or a better video card and it should be fine.

Deedolith
09-02-2007, 06:29 AM
Well, when I'm able to shoot 3 nukes at a mob before it react, my computer isn't in fault.

liffie
09-02-2007, 06:40 AM
support your ideas

BboyRevenge
09-02-2007, 08:15 AM
Why don't we take this to them. Will they listen?

pardeep
09-02-2007, 01:49 PM
I agree they need to put the second server online teva is too busy and lags alot now that it is an open beta and i cant do the KQ either because they are full in seconds