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Old 02-01-2008, 01:12 AM   #1
flamegirl
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Default Level 60 Job Change Guide (with videos and screenshots)

NOTE: Updated and tidied up the guide. Thank you BlueDahlia for the ARCHER video!

Please let me know if there is a T3 scroll making service on your server, so I can add it to the guide!

New info CONFIRMED: This quest counts as a kingdom quest, if you continually fail it 10 times in a row, you can get the 'Kingdom Quest Unlucky' title.

-----

Ok, so either you're lvl 60, or you're curious about the lvl 60 job change. Either way, this thread should ease your nerves about the quest. There are three parts each has its fun parts and evil parts. Though everyone I ask say it's easy.

Part 1:

Talk to the guard captain in FoM, just like you did in the lvl 20 job change. Once you accept the quest you will be teleported the first part of the quest. Make sure you restone first, dont go in with 7 sp stones like I did. You may want to make sure you have a few pots aswell. Also scrolls is a good idea, especially if you are a mage or an archer t2-t3 scrolls. If you only use npc items then you might want to push more for t3 if you can get some, but t2 should be enough. I only used t1, but I am a cleric and I do have a +9 sheild with end on it. If you dont like illnesses, get some of them cure pots, the first part has zombies.


APOLINE:
Obtain a stack of 50 def[2] scrolls here!
Obtain a stack of 50 vit[3] and def[3] scrolls here!

So you accept the quest and you get teleported to roumen where are to talk to the town chief... when all of a sudden the sky turns red and roumen is deserted... but wait, ZOMBIES!!! Lots of them!!! (my estimate is 30) Don't worry they dont ALL come at you at once, but you will probably have half of them on you at the beginning, the others are spread throughout Roumen.

Time given to complete: 20 mins
Fighters:
Most fighters, no matter what their build, will find this easy. All the fighters I ask say this quest was made for them. No need to mock, its a waste sp, theres no one to take agro off you. Just kill the zombies 1 by 1 and use your devastate as often as possible. I would suggest a sword an sheild, but take an axe or 2h sword with you (if it does more damage than your current sword) because you may find that they don't hit very hard so the extra def from a shield isnt necessary, but more dmg will help you to kill them faster.


Clerics:
Gosh this will be boring for you. But atleast you can use cure and heal, right?
Just do the usual 'whap whap heal whap whap heal' use tab key and continue the process.


Archers and Mages:
If you have aoe, just aoe the heck out of them, its not like theres any fighters to take the agro off you. Most archers that I have asked, will tell you they scrolled up and tanked it. As far as kiting goes: get a minimum t2 speed scroll and DO NOT run past town chief rumenus you will only get mobbed by more zombies, you can run back towards Ancient Templar Maria.
My suggested safe areas to kite: (The green section. I only think it is safe because I didnt encounter any zombies there, but I did not run there at all so I cannot speak from expirience that it is 100% safe. If you do go in this area and find more zombies pls tell me, I will remove this section).
Suggestion: Run towards ancient templar maria and run around the tower at the end (use a speed scroll) and aoe once you gain some distance to kill the zombies.
You can also use this area to gain a bit of relief while waiting for cooldown on stones.


Click the image to open in full size.

Leens Advice for Mages:
Quote:
Originally Posted by Leens View Post
Since we are mages, our hp sucks, and we have no def. This is the disadvantage for us BUT if you play right, the quest should be no problem.

First ask for a buff, most perferably a 59 cleric. Get vit t3, it really helps the hp part. Get your hands on a def t3, it REALLY REALLY helps I must say. If not possible, def t2 would be fine. For us mages, carry extra t3 potions, they will come in handy in part 3 especially. My major advice for a mage is: don't let your hp go below 50% then use stone. It will be kinda close if there is a huge mob.


You will notice messages coming up saying "there are more than 10 zombies left" just keep walking around roumen and kill the zombies, these messages will let you know how many zombies are left. Once you've killed all the zombies you will receive the 'time piece 1', collect all three pieces to complete the job change. Once you've finished talk to the guard to complete the first part of the quest then scroll or run to roumen and talk to the town chief rumenus. If you talk to the guard again you will be teleported to the first part of the quest again.

Click here to watch the Part 1 video!

During part 1:
Click the image to open in full size.
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Old 02-01-2008, 01:20 AM   #2
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Default Part 2

Thankyou TickleSnow for the screenshots!

Part 2:


Dont worry, if you fail this part you wont need to redo the first part. So, go restone if you need. But this part is real quick. You go to roumen and talk to the town cheif Roumenus (do not accept the quest from the guard captain again, he will only take you to do the first part again). He then takes you to the second quest area.


Time given to complete: 20 mins
First you will be instructed to select one of the 6 dice. The wheel will spin and you apparently have a 1.06 chance of winning (kinda sounds like enhancing), the yellow flashy thing will stop spinning on one of the dice, hopefully yours. If you lose you will need to fight a group of mobs, but it is much easier than the first part. Then the gambler will tell you which is the correct dice to choose.


Once you win you go walk up the path and through the doors at the end to face the big boss. He's much easier to kill than all those zombies in part one. Although he does have a stun. Incase you didn't notice in the video, the room you are in is tiny, probably no chance of running from this guy, so just take the hits, after all, its only 1 monster and is said to be the easiest part of the job change.

Leen's advice for mages:
Quote:
Originally Posted by Leens View Post
In part two when you fail the dice roll, you get a mob. If the mob has archers, kill those first. I found it easier to kill the archers then the other small trumpie dudes. Otherwise like the rest of the guide says aoe like crazy.


Pick up the "Time Piece 2" to return to Roumen.


Click here to see the part 2 video!

Click the image to open in full size.

Click the image to open in full size.
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Last edited by flamegirl; 05-07-2008 at 09:08 PM.
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Old 02-01-2008, 01:32 AM   #3
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Default Part 3

Added Archer video!

Part 3:

Again; if you fail this part you wont need to redo the other 2 parts. You are recommended to restone, the next part will last 20-25 mins. This is probably the hardest part, so check your scrolls. Talk to the town chief of Roumen and he will send you to the 3rd part of the quest.


You'll find yourself in a place that looks like AEW, and you will be given 5 minutes to find the 'ones in need'. When you find them you will notice they are the Hero Roumen and the Elf Chief Elderine. They will tell you to leave, don't listen to them, just stay there and help them fight.

Time given to Complete: 20 mins
Monsters will begin to spawn on either side of your camp fire. You need to protect the heroes, if they die you will fail.

Fighters: Run into one side of the mob spawns, be sure to get there first so you get agro, then run to other mobs and mock. Mocking may be difficult as the heroes tend to run to either side of the map with their half of the monsters, so you may need to mock twice for either half of the spawn.

Clerics: SPAM THAT HEAL! This is your only way to generate and hold onto agro! Do the same as a fighter, be the first to run into a mob so you get the initial agro then all you have to do is spam heal to hold it. Run to the other groups of monsters and continue to spam heal while attacking the monster that arent attacking you. Let the heroes grab one or 2 of the mobs off you to kill for themselves. If you have trouble holding agro, I suggest you use your attack to gain agro, this is a slow process but may be necessary to keep the heroes alive. Simply attack a monster that is attacking the hero, and once you've gained agro move onto the next monster. But keep spamming heal! So it may look like this: "heal > bash > heal > next monster > Trip/Bleed > heal > next monster normal attack" just grab as much agro as cleric'ly possible!

failedninja's advice for clerics:
Quote:
Originally Posted by failedninja View Post
Hi just tossing up the method I used to beat the job change quest. Dunno if its any good but hey it worked for me.

I failed the first few times because I had way too much trouble pulling the mobs once they got onto the heroes.

What I ended up doing was making sure the mobs didn't touch the heroes in the first place.

It is easy to hold aggro in the beginning so what I did was slowly lead the mob to the far edge of the map. The heroes will follow you, trying to kill the mob. With the heroes far from the campfire, it is easy to sprint back and catch both group of mobs once they spawn. Then I would once again lead the mob slowly farther and farther away from the campfire and repeat. Of course during the process a bit of your train may break off and attack the heroes but it is nothing close to the disaster that is missing a spawn point. You really gotta do this slowly because of the archer. Once she kills the mob she is targetting, it takes her a while to autotarget the next one so if your train is too far from her during this second she will run all the way back to the campfire =.=


Archers and Mages: There is plenty of space to kite. Though its not suggested unless you know you have 90% of the monsters chasing you. You don't want to run too far from the heroes then you won't be able see if they are being attacked. I suggest you scroll up and just take the hits. AOE both halves of the mobs to gain your agro. Much like the zombies; AOE as often as possible. Take any excess mobs off the heroes, they should only have 1 or 2 on them at a time.

The heroes will regenerate their health between each wave, no, clerics, you can't heal them. Just keep killing the monsters until the time runs out, any mobs left over at the end of the timer will disappear.


Once you've succeeded talk to the town chief rumenus to complete your quest! Congrats on making your way through the lvl 60 job change quest.

Click here to watch the part 3.1 video!


Click here to watch the part 3.2 video!

Click here to watch BlueDahlia's archer video!

Part 3:

Click the image to open in full size.

Click the image to open in full size.
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Old 02-02-2008, 04:43 AM   #4
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nice flame, thanks for sharing.
it aint hard no, if you have crit suit and alll xP
im not Cs userso I=screwed(no lvl 50 weap and no upgrade, no upgraded shield and cleric xP)

nice though.
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Old 02-02-2008, 04:52 PM   #5
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Smile [insert title here]

Flame,I saw ur lv60 vid,part1,what is the song you put in the video?
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Old 02-02-2008, 07:29 PM   #6
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Quote:
Originally Posted by Jennifer7676 View Post
Flame,I saw ur lv60 vid,part1,what is the song you put in the video?
It's called Hardly A Day, supposedly by: QED (that could be wrong, cause my friend got it for me, and alot of his songs have the wrong title and artist) But I'm fairly sure the song title is correct.
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Old 02-03-2008, 02:09 AM   #7
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o.0 after seeing the part 2 of the job change... I'm thinking... Either your build and your equipment are too good, or the boss is too easy.
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Old 02-03-2008, 03:09 AM   #8
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shhh, i dont want him to be harder xP
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Old 02-03-2008, 05:17 AM   #9
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Quote:
Originally Posted by obilerator View Post
o.0 after seeing the part 2 of the job change... I'm thinking... Either your build and your equipment are too good, or the boss is too easy.
I am a DD build cleric, with a +9 TK hammer, a +9 green sheild, and all green armours. Does that answer your question?

EDIT: Incase anyone is wondering I am still working on the part 3 video, I've had to redo it, cause the file was too big to be uploaded onto youtube.
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Old 02-03-2008, 05:32 AM   #10
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^pssst gimme your gear xP
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